A rules-light system for games of Lovecraftian horror. These rules are designed to play prewritten scenarios, run
by a Keeper.
If you fight any creature you meet, you will die. Thus, in these core rules, there are no combat rules or health
levels. Instead, roll to hide or escape. Decide the answers with your group. Make reasonable assumptions. For example, some groups will let the Keeper decide everything. Others will share the decisions.