Games Listing

23 games found.
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Title/Description Game Type Free? GM? Players Crunchsort ascending

Danger Patrol
by John Harper

A retro sci-fi action/adventure roleplaying game game. The idea is to create the episodes of a 50s-style TV show in the vein of the old Flash Gordon and Buck Rogers serials (with maybe a dash of the Venture Bros., Star Wars, and Indiana Jones).

Roleplaying Game Yes Yes 2+ 4 - Moderately Crunchy

Dungeon World
by Sage LaTorra, Adam Koebel

A roleplaying game in the classic style of Dungeons & Dragons, where elves, dwarves, wizards and hobbits co-exist with humans in a magical world full of monsters and treasures.

Roleplaying Game, Powered by the Apocalypse No Yes 2+ 4 - Moderately Crunchy

Dominion Rules
by Dominion Games

A simple yet comprehensive rules system for historical and fantasy roleplaying. Based entirely on the 12-sided die, DR features elegant game-play and fresh approaches to familiar concepts such as combat, magic and religion. Free in PDF format.

Roleplaying Game Yes Yes 2+ 4 - Moderately Crunchy

Dreamwake
by Alessandro Piroddi

A roleplaying game of interdimensional agents traveling between realms to solve missions in a world where reality is coming apart. What You Need to Play: one copy of the Character Sheet for each Player, a full Opposition Deck (or a normal deck of poker cards), a Framing card, a Lead card and an Opposition Clock card. Also you must get: a bunch of six sided dice: six white (6d6), six black (6d6), six blue (6d6), pencils & erasers & white sheets to take notes ...

Roleplaying Game, Collaborative Story Yes No 2-5 4 - Moderately Crunchy

Don't Rest Your Head
by Fred Hicks

A roleplaying game in which players are insomniacs who keep slipping back and forth between reality and The Mad City.

Roleplaying Game No Yes 2+ 4 - Moderately Crunchy

DayTrippers
by Tod Foley

A Surreal Science Fiction Reality-Hopping RPG in which Players portray the crew of a "SlipShip," traveling to other dimensions and mind-twisting alternate realities.

DayTrippers is a genre sim that blends traditional and modern/narrativist techniques: a new approach to a surrealistic sci-fi multiversal milieu, in which an assortment of colorful character classes pilot unique machines into dream worlds and divergent universes, to retrieve items of value and bring them back home.

Roleplaying Game No Yes 2+ 3 - Mildly Crunchy

Den of Thieves
by Johnstone Metzger

A round-robin roleplaying game of Fantasy Thieves in a Fantasy City, with magic and whatnot and a sort-of Victorian underworld vibe. You can play with or without a GM.

Roleplaying Game Yes No 3+ 3 - Mildly Crunchy

Deserting Paradise
by Avery Alder, Team Fremen

A roleplaying game of mangy street punks who discover the secrets of magic and immortality. You've got some survival skills, and they'll help you escape the city, hopefully. You've got some magic, too. It'll help you out of a bind, but it'll also make The Man furious. But before you can leave this city that's trying to kill you, you've got some Unfinished Business to attend to.

Roleplaying Game, Collaborative Story Yes Yes 2-4 3 - Mildly Crunchy

Dogs in the Vineyard
by D. Vincent Baker

A roleplaying game of religious totalitarianism in the wild west; the players portray "God's Watchdogs", the gun-toting, moralizing, law-enforcing arm of the church in pre-statehood Utah, the Deseret Territory, in the early 19th century.

Roleplaying Game No Yes 2+ 3 - Mildly Crunchy

Dread
by Epidiah Ravachol

A game that uses a Jenga tower to emulate the rising-collapsing waves of tension in horror films - where usually, one by one, everyone dies. Best with 5 or more players.

Roleplaying Game No Yes 3+ 3 - Mildly Crunchy

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