A game that queers the post-apocalyptic genre, exploring how the apocalyptic process could impact our sexuality, genders, livelihoods, experiences of marginalization, and experiences of liberation. |
Roleplaying Game, Collaborative Story, Powered by the Apocalypse |
Yes |
No |
3-6 |
3 - Mildly Crunchy |
You are imps: you are puny, cowardly, clumsy, mean, inept, and ambitious. You all serve a powerful demon, and if you impress them they may let you reincarnate as something stronger or smarter or less smelly. You have your eye on a gift for your master, but there's no way in Hell you can get to it on your own. Maybe you could together. First though, you need a plan, and the more complicated it is, the better you look. |
Collaborative Story |
No |
No |
2-6 |
2 - Focus/Imagination |
Every day or so, the Grim Reaper sends the Boxmullers a postcard. Each postcard would be emblazoned with a cryptic clue as to who was about to die. Death Takes a Holiday is a collaborative story-telling entertainment, intended to be played by a small coterie of friends and acquaintances, perhaps two to five in number. |
Roleplaying Game, Collaborative Story |
Yes |
No |
2-5 |
2 - Focus/Imagination |
A roleplaying game of interdimensional agents traveling between realms to solve missions in a world where reality is coming apart. What You Need to Play: one copy of the Character Sheet for each Player, a full Opposition Deck (or a normal deck of poker cards), a Framing card, a Lead card and an Opposition Clock card. Also you must get: a bunch of six sided dice: six white (6d6), six black (6d6), six blue (6d6), pencils & erasers & white sheets to take notes ... |
Roleplaying Game, Collaborative Story |
Yes |
No |
2-5 |
4 - Moderately Crunchy |
Prep Fast. Play Fast. D6Pool is a modern roleplaying system designed for fast preparation and fast play. It is free to download and anyone is welcome to post new ideas for the rules, new skill sets, and new NPCs, adventures or campaigns.
|
Roleplaying Game |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
A simple yet comprehensive rules system for historical and fantasy roleplaying. Based entirely on the 12-sided die, DR features elegant game-play and fresh approaches to familiar concepts such as combat, magic and religion. Free in PDF format.
|
Roleplaying Game |
Yes |
Yes |
2+ |
4 - Moderately Crunchy |
The game of 70s environmental disaster movies. Mother Earth is crying, and she will have her revenge. The game is divided into two parts - before the disaster and during the disaster - and can be played by 2-6 light-hearted, melodramatic friends. Four is probably best. There is no GM. |
Collaborative Story |
Yes |
No |
2+ |
1 - Super Easy |
A roleplaying game designed for young players with short attention spans who demand action and fun. There is a lot of die rolling and some amusing shopping and number-crunching. Characters can be generated in 30 seconds.
|
Roleplaying Game |
Yes |
Yes |
2+ |
2 - Focus/Imagination |
A Game of Unwitting Spies Tempted by Easy Money. Deniable is a storygame that takes inspiration from those wickedly satirical British spy dramas, such as Spy, Spooks... or those gritty police series such as Luther and Murphie's law. This is an RPG unlike any you've played before: be prepared to laugh, cry and cause mayhem to your hapless heroes.
|
Roleplaying Game, Collaborative Story |
No |
Yes |
2+ |
2 - Focus/Imagination |
A fast-paced, low-prep, highly collaborative game designed for 3-5 players and one or more sessions of play. You will collaboratively create your own prison planet, and then competitively struggle to survive and thrive on it.
|
Roleplaying Game, Collaborative Story |
No |
No |
3-5 |
3 - Mildly Crunchy |