A roleplaying game of mangy street punks who discover the secrets of magic and immortality. You've got some survival skills, and they'll help you escape the city, hopefully. You've got some magic, too. It'll help you out of a bind, but it'll also make The Man furious. But before you can leave this city that's trying to kill you, you've got some Unfinished Business to attend to.
|
Roleplaying Game, Collaborative Story |
Yes |
Yes |
2-4 |
3 - Mildly Crunchy |
A roleplaying game of interdimensional agents traveling between realms to solve missions in a world where reality is coming apart. What You Need to Play: one copy of the Character Sheet for each Player, a full Opposition Deck (or a normal deck of poker cards), a Framing card, a Lead card and an Opposition Clock card. Also you must get: a bunch of six sided dice: six white (6d6), six black (6d6), six blue (6d6), pencils & erasers & white sheets to take notes ... |
Roleplaying Game, Collaborative Story |
Yes |
No |
2-5 |
4 - Moderately Crunchy |
A roleplaying game in which players are insomniacs who keep slipping back and forth between reality and The Mad City.
|
Roleplaying Game |
No |
Yes |
2+ |
4 - Moderately Crunchy |
A roleplaying game in the classic style of Dungeons & Dragons, where elves, dwarves, wizards and hobbits co-exist with humans in a magical world full of monsters and treasures.
|
Roleplaying Game, Powered by the Apocalypse |
No |
Yes |
2+ |
4 - Moderately Crunchy |
A roleplaying game designed for young players with short attention spans who demand action and fun. There is a lot of die rolling and some amusing shopping and number-crunching. Characters can be generated in 30 seconds.
|
Roleplaying Game |
Yes |
Yes |
2+ |
2 - Focus/Imagination |
A retro sci-fi action/adventure roleplaying game game. The idea is to create the episodes of a 50s-style TV show in the vein of the old Flash Gordon and Buck Rogers serials (with maybe a dash of the Venture Bros., Star Wars, and Indiana Jones).
|
Roleplaying Game |
Yes |
Yes |
2+ |
4 - Moderately Crunchy |
A PbtA game based on Jim Butcher's "Dresden Files". Custom playbooks include Changeling, Emissary of the Fae, Mortal, Red Court Infected, True Believer, Werewolf, White Court Vampire and Wizard.
|
Roleplaying Game, Powered by the Apocalypse |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
A game that uses a Jenga tower to emulate the rising-collapsing waves of tension in horror films - where usually, one by one, everyone dies. Best with 5 or more players.
|
Roleplaying Game |
No |
Yes |
3+ |
3 - Mildly Crunchy |
A game that queers the post-apocalyptic genre, exploring how the apocalyptic process could impact our sexuality, genders, livelihoods, experiences of marginalization, and experiences of liberation. |
Roleplaying Game, Collaborative Story, Powered by the Apocalypse |
Yes |
No |
3-6 |
3 - Mildly Crunchy |
A Game of Unwitting Spies Tempted by Easy Money. Deniable is a storygame that takes inspiration from those wickedly satirical British spy dramas, such as Spy, Spooks... or those gritty police series such as Luther and Murphie's law. This is an RPG unlike any you've played before: be prepared to laugh, cry and cause mayhem to your hapless heroes.
|
Roleplaying Game, Collaborative Story |
No |
Yes |
2+ |
2 - Focus/Imagination |