Play as divinities struggling via their creatures in order to realize an apocalyptic prophecy. Alternate between narrative sequences and dramatic scenes and light but robust strategy phases.
|
Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
1 - Super Easy |
You're independent game designers trying to get you work to be noticed in a saturated market : craft on !
|
Roleplaying Game, Powered by the Apocalypse |
Yes |
No |
2+ |
1 - Super Easy |
Goodbye Earl is a roleplaying drinking game about the complicated legacy left behind by the most important figures of our lives. It is for two and up players- the number of players is determined only by how much booze you have to share, the length is determined by how long you think you can pay attention.
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Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
1 - Super Easy |
While looting in the ghost world, your crew was sold out. You walk right into an ambush, with hungry wraiths on your heels. What do you do? GHOST/ECHO is a quick-play adventure for 2-6 players, presented as an 'oracle game'. It provides only a starting point and a resolution mechanic. You and your friends fill in the rest of the details as you play.
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Roleplaying Game |
Yes |
Yes |
2-6 |
2 - Focus/Imagination |
Romance. Scandal. Manners. Welcome to Good Society, a roleplaying game that simulates the twists and turns of Jane Austen's classic stories of heartbreak and intrigue.
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Roleplaying Game, Collaborative Story |
No |
Yes |
3+ |
2 - Focus/Imagination |
It is a time before time. Men and women roam the plains in their loincloths, hunting mammoth, and creating the first communities. However, one thing is missing: FIRE. You don't have it, but someone nearby does, or knows how to get it. The FIRE must be yours... Welcome to Grunting: The Race for Fire.
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Roleplaying Game |
Yes |
Yes |
2+ |
2 - Focus/Imagination |
A GM-less tabletop RPG where players take on the roles of ghosts who are haunting a property. Think The Shining, Paranormal Activity, Poltergeist, some of the Scary Movie series or any movie where a group of humans newly enters a haunted property, only to find that they are not welcomed by the presence. The goal in THIS game is to get rid of the humans in the funniest way possible. Be competitive, cooperative, whatever. Just have fun.
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Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
2 - Focus/Imagination |
A heartwarming, non-violent role-playing game that’s great fun for all ages. It takes place in a small town in rural Japan, and players take on the role of henge (pronounced hen-gay, like a chicken that’s happy), animals with just a little magical power, including the ability to temporarily take human form. They do not fight great battles or unearth valuable treasures though; Golden Sky Stories adventures are all about helping others and becoming friends. |
Roleplaying Game |
No |
Yes |
2+ |
3 - Mildly Crunchy |
Geiger Counter is a game system for Survival Horror. It was designed to do two things: 1) emulate movies in which most of the main characters eventually die and 2) perform really well in single-session play, such as a pick-up or convention game. This game requires a bunch of six-sided dice. I use about 20-30 dice of one color for the main characters and 8 dice of a different color for the menace. |
Collaborative Story |
Yes |
No |
5-7 |
3 - Mildly Crunchy |
A game about faith. How will you choose between Good and Evil when all of Creation may be a lie?
The vast majority of Christendom asserts that God is the Creator. But the Gnostics believe the world to be a prison created by Satan, to ensnare and bewilder.
Unlike most role-playing games, Gnostigmata has actual winners and losers.
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Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
3 - Mildly Crunchy |