Geiger Counter is a game system for Survival Horror. It was designed to do two things: 1) emulate movies in which most of the main characters eventually die and 2) perform really well in single-session play, such as a pick-up or convention game. This game requires a bunch of six-sided dice. I use about 20-30 dice of one color for the main characters and 8 dice of a different color for the menace. |
Collaborative Story |
Yes |
No |
5-7 |
3 - Mildly Crunchy |
A GM-less tabletop RPG where players take on the roles of ghosts who are haunting a property. Think The Shining, Paranormal Activity, Poltergeist, some of the Scary Movie series or any movie where a group of humans newly enters a haunted property, only to find that they are not welcomed by the presence. The goal in THIS game is to get rid of the humans in the funniest way possible. Be competitive, cooperative, whatever. Just have fun.
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Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
2 - Focus/Imagination |
A game about faith. How will you choose between Good and Evil when all of Creation may be a lie?
The vast majority of Christendom asserts that God is the Creator. But the Gnostics believe the world to be a prison created by Satan, to ensnare and bewilder.
Unlike most role-playing games, Gnostigmata has actual winners and losers.
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Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
3 - Mildly Crunchy |
Goodbye Earl is a roleplaying drinking game about the complicated legacy left behind by the most important figures of our lives. It is for two and up players- the number of players is determined only by how much booze you have to share, the length is determined by how long you think you can pay attention.
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Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
1 - Super Easy |
You're independent game designers trying to get you work to be noticed in a saturated market : craft on !
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Roleplaying Game, Powered by the Apocalypse |
Yes |
No |
2+ |
1 - Super Easy |
Play as divinities struggling via their creatures in order to realize an apocalyptic prophecy. Alternate between narrative sequences and dramatic scenes and light but robust strategy phases.
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Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
1 - Super Easy |
A roleplaying game of quasi-Inuit tribal hunters living on an island-sized iceberg in a fantastic world where night fell a thousand years ago - but now the spirits have said dawn is coming.
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Roleplaying Game |
No |
Yes |
2+ |
3 - Mildly Crunchy |
While looting in the ghost world, your crew was sold out. You walk right into an ambush, with hungry wraiths on your heels. What do you do? GHOST/ECHO is a quick-play adventure for 2-6 players, presented as an 'oracle game'. It provides only a starting point and a resolution mechanic. You and your friends fill in the rest of the details as you play.
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Roleplaying Game |
Yes |
Yes |
2-6 |
2 - Focus/Imagination |
A roleplaying game of rampaging Orks and their malignant Gods. Each player plays one Ork, and controls one or more Gods.
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Roleplaying Game |
Yes |
Yes |
3+ |
4 - Moderately Crunchy |
It is the year 891 of the Imperium, and you work as a "Line Bull" - defending traveling railroad cars from the dead and rogue spirits who dwell in the pitch-dark emptiness between inhabited cities. A quick-start roleplaying kit containing a starting situation and setting as well as character creation and action-resolution mechanics. Based on the Apocalypse World system by D. Vincent Baker.
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Roleplaying Game, Powered by the Apocalypse |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |