It is the year 891 of the Imperium, and you work as a "Line Bull" - defending traveling railroad cars from the dead and rogue spirits who dwell in the pitch-dark emptiness between inhabited cities. A quick-start roleplaying kit containing a starting situation and setting as well as character creation and action-resolution mechanics. Based on the Apocalypse World system by D. Vincent Baker.
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Roleplaying Game, Powered by the Apocalypse |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
A roleplaying game of quasi-Inuit tribal hunters living on an island-sized iceberg in a fantastic world where night fell a thousand years ago - but now the spirits have said dawn is coming.
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Roleplaying Game |
No |
Yes |
2+ |
3 - Mildly Crunchy |
While looting in the ghost world, your crew was sold out. You walk right into an ambush, with hungry wraiths on your heels. What do you do? GHOST/ECHO is a quick-play adventure for 2-6 players, presented as an 'oracle game'. It provides only a starting point and a resolution mechanic. You and your friends fill in the rest of the details as you play.
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Roleplaying Game |
Yes |
Yes |
2-6 |
2 - Focus/Imagination |
A roleplaying game of rampaging Orks and their malignant Gods. Each player plays one Ork, and controls one or more Gods.
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Roleplaying Game |
Yes |
Yes |
3+ |
4 - Moderately Crunchy |
Geiger Counter is a game system for Survival Horror. It was designed to do two things: 1) emulate movies in which most of the main characters eventually die and 2) perform really well in single-session play, such as a pick-up or convention game. This game requires a bunch of six-sided dice. I use about 20-30 dice of one color for the main characters and 8 dice of a different color for the menace. |
Collaborative Story |
Yes |
No |
5-7 |
3 - Mildly Crunchy |
Play as divinities struggling via their creatures in order to realize an apocalyptic prophecy. Alternate between narrative sequences and dramatic scenes and light but robust strategy phases.
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Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
1 - Super Easy |
You're independent game designers trying to get you work to be noticed in a saturated market : craft on !
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Roleplaying Game, Powered by the Apocalypse |
Yes |
No |
2+ |
1 - Super Easy |
Goodbye Earl is a roleplaying drinking game about the complicated legacy left behind by the most important figures of our lives. It is for two and up players- the number of players is determined only by how much booze you have to share, the length is determined by how long you think you can pay attention.
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Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
1 - Super Easy |
A tabletop RPG from Sine Nomine Publishing built specifically to support the tremendous deeds and realm-changing ambitions of demigod PCs. Forget zero-to-hero; characters in Godbound start off as legendary powers. From the very first game session they have the gifts and abilities necessary to fulfill their role as throne-shaking wild cards in a world that is slowly crumbling around them. |
Roleplaying Game |
Yes |
Yes |
2+ |
4 - Moderately Crunchy |
A game about faith. How will you choose between Good and Evil when all of Creation may be a lie?
The vast majority of Christendom asserts that God is the Creator. But the Gnostics believe the world to be a prison created by Satan, to ensnare and bewilder.
Unlike most role-playing games, Gnostigmata has actual winners and losers.
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Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
3 - Mildly Crunchy |