Games Listing

21 games found.
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Title/Descriptionsort descending Game Type Free? GM? Players Crunch

Lady Blackbird
by John Harper

A Firefly-meets-Steampunk roleplaying game of intergalactic intrigue and suspense, in which a crew of wrongly-accused heroes must battle their way out of a tough situation to freedom.

Roleplaying Game Yes Yes 2-6 3 - Mildly Crunchy

Legendary Quest
by John Kirk

A free RPG based entirely on actual European and Mediterranean folklore and mythology. There's no fluff here. It is a work of heart lovingly crafted by history-minded gamers that will blow your mind and just might teach you a thing or two about ancient European beliefs. Even if you're not interested in switching to a new gaming system right now, Legendary Quest offers a slew of fresh ideas to incorporate into your current campaigns.

Roleplaying Game Yes Yes 2+ 4 - Moderately Crunchy

Lonely Timbers
by Jason Pitre

A game about historical lumberjacks in the 19th century. It’s a game about men who leave their homes for months at a time to support their families with the only job they could get. They would cut timber in the chill of fall, the frozen winters, and treacherous spring. It’s a game about the people who did this dangerous work, the price they paid, and the bonds built in those remote cabins.

Roleplaying Game, Collaborative Story Yes Yes 2+ 2 - Focus/Imagination

Lords of Titania
by Hamish Cameron

A GM-less game for 3-5 players.

The game is set on Titania, a huge colony ship drifting through deep space towards… somewhere. A central biosphere generates food, oxygen and recycles water for hundreds of habitation pods floating at the end of trailing umbilical connections. Each habitation pod is ruled by a family, lords of their domain. Lords of Titania is the story of the downfall of one such family.

Collaborative Story Yes No 2+ 3 - Mildly Crunchy

Lasers & Feelings
by John Harper

A one-page collaborative story-first roleplaying game about the crew of the interstellar scout ship Raptor. Their mission is to explore uncharted regions of space, deal with aliens both friendly and deadly, and defend the Consortium worlds against space dangers. Captain Darcy has been overcome by the strange psychic entity known as Something Else, leaving the crewmembers to fend for themselves while he recovers in a medical pod. What happens next? Play to find out!

Roleplaying Game, Collaborative Story Yes Yes 2+ 2 - Focus/Imagination

Lacuna
by Jared A. Sorensen

A roleplaying game of a near-future world where corporations have discovered a way to eliminate violent individuals by sending them to a surreal realm called "Blue City". You are one of the agents charged with tracking them down in this other-world and removing their violent tendencies by use of "The Lacuna Device".

Roleplaying Game No Yes 2+ 3 - Mildly Crunchy

Little Fears
by Jason L. Blair

A roleplaying game of spooky-eyed children, surreal monsters, and a nightmarish world that adults know nothing about.

Roleplaying Game, Collaborative Story No Yes 2+ 4 - Moderately Crunchy

Lucid
by Chad Wattler

A rules-lite RPG based on "Inception". Players portray highly illegal con men who steal information from unsuspecting people while they sleep. The Mechanic uses the diceless tension building of a Jenga tower. This tower represents the stability of The Dream. The Dream takes place in The Architects mind (one of the PCs), and he controls all of it. He can alter the weather, the physics, the landscape and the buildings.

Roleplaying Game, Collaborative Story Yes Yes 2-6 2 - Focus/Imagination

Lonely World
by Taylor White

A story-telling game of survivalist horror at the end of everything. Lonely World is survivalist horror. Every day, it was on the news. Front page in the paper. Internet couldn't shut up about it. Every day, new stories, new pictures, new first-hand accounts. At first from across the world, then in isolated cases in some major cities here at home. And every day it got closer and closer to you.

Roleplaying Game, Powered by the Apocalypse No Yes 2+ 3 - Mildly Crunchy

Land of Eem
by Ben Costa, James Parks

A tabletop fantasy roleplaying game about adventurers exploring and discovering the remnants of a forgotten, better age. Players take on the roles of lore-seeking travelers, fortune-seeking pioneers, and adventure-seeking heroes in a time devoid of them. The game is designed to value creativity, roleplaying, and exploration, over excessive combat. While getting into fights is still a part of the game, players are almost always given the opportunity to talk their way out of conflict.

Roleplaying Game No Yes 2+ 3 - Mildly Crunchy

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