Games Listing

21 games found.
Filter by Initial: ABCDEFGHIJKLMNOPQRSTUVWXYZ

Title/Description Game Type Free? GM? Players Crunch

Lacuna
by Jared A. Sorensen

A roleplaying game of a near-future world where corporations have discovered a way to eliminate violent individuals by sending them to a surreal realm called "Blue City". You are one of the agents charged with tracking them down in this other-world and removing their violent tendencies by use of "The Lacuna Device".

Roleplaying Game No Yes 2+ 3 - Mildly Crunchy

Lady Blackbird
by John Harper

A Firefly-meets-Steampunk roleplaying game of intergalactic intrigue and suspense, in which a crew of wrongly-accused heroes must battle their way out of a tough situation to freedom.

Roleplaying Game Yes Yes 2-6 3 - Mildly Crunchy

Lamentations of the Flame Princess
by James Edward Raggi IV

An OSR roleplaying game of weird fantasy with a horror edge to it; LofFP is a system with no default world setting or mythos, instead it provides "a sinister and horrific twist on traditional fantasy gaming". Different world projects are created by different authors and GMs, utilizing this system as a backbone for OSR adventures.

Roleplaying Game No Yes 2+ 4 - Moderately Crunchy

Land of Eem
by Ben Costa, James Parks

A tabletop fantasy roleplaying game about adventurers exploring and discovering the remnants of a forgotten, better age. Players take on the roles of lore-seeking travelers, fortune-seeking pioneers, and adventure-seeking heroes in a time devoid of them. The game is designed to value creativity, roleplaying, and exploration, over excessive combat. While getting into fights is still a part of the game, players are almost always given the opportunity to talk their way out of conflict.

Roleplaying Game No Yes 2+ 3 - Mildly Crunchy

Lasers & Feelings
by John Harper

A one-page collaborative story-first roleplaying game about the crew of the interstellar scout ship Raptor. Their mission is to explore uncharted regions of space, deal with aliens both friendly and deadly, and defend the Consortium worlds against space dangers. Captain Darcy has been overcome by the strange psychic entity known as Something Else, leaving the crewmembers to fend for themselves while he recovers in a medical pod. What happens next? Play to find out!

Roleplaying Game, Collaborative Story Yes Yes 2+ 2 - Focus/Imagination

Last Winter's Lights
by Marc Majcher

Tell the stories of intrigue between courtiers trapped in a snowbound castle, jostling for status as the King tries to remove the icy curse. The majority of the game will be played out with two types of scenes: private conversations between two characters, and open Court scenes with all the characters present. Cards here: http://bit.ly/19fta2T

Roleplaying Game, Collaborative Story Yes No 3-5 3 - Mildly Crunchy

Left Coast
by Steve Hickey

You play semi-famous science fiction authors living in late 196Os California. The game's inspired by the lives of people like Philip K. Dick and L. Ron Hubbard. Left Coast is a game for 2-4 players that involves some co-GMing. It's designed to promote a relaxed exploration of character and setting, with the occasional pretentious flash of meta-narratives, post-modernism, and nuttiness.

Roleplaying Game, Collaborative Story Yes Yes 2-4 2 - Focus/Imagination

Legacy of the Slayer
by Treat Games

Create your own world based off of popular series where (relatively) normal people fight off supernatural threats in a modern setting, usually in secret. Draft characters with cards that define their talents, flaws, relationships and liabilities. Modify the cards as your characters grow and change organically.

Collaborative Story No No 3-5 2 - Focus/Imagination

Legacy: Life Among The Ruins
by James Iles

Play to find out what happens after the apocalypse. What societies rise up from our ashes? Zoom into the personal drama of the people affecting history, and then back out to the decades and centuries that pass between the fall of one era and the rise of the next, as scenes of human drama dictate the fate of humanity.

Roleplaying Game, Powered by the Apocalypse No Yes 2+ 3 - Mildly Crunchy

Legend
by Jacob Kurzer

Enter Hallow, the blasted remnants of what once was a world. In Hallow, humans, elves, and other traditional humanoid creatures of high fantasy survive – and often prosper – in small plots of habitable terrain. These plots are maintained only by ancient, supremely intelligent magical constructs that date past the reach of mortal memory to the time before the great cataclysms that obliterated the previous world.

Roleplaying Game Yes No 2+ 4 - Moderately Crunchy

Pages