Games Listing

12 games found.
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Title/Description Game Type Free? GM? Players Crunchsort descending

Rockerboys and Vending Machines
by Encoded Designs

You are a group of operatives in Neon City. You take shadowy jobs the corporations cannot do themselves. Create a team and get involved in crazy cyberpunk adventures!

Your leader Dar-C has been infected with a strange techno-virus which has shut down his implants and left him unconscious, leaving you to take the next job by yourselves while he recovers at the local vat clinic.

Roleplaying Game Yes Yes 2+ 1 - Super Easy

Routines
by Janie Jaffe W

A single-player mech game to play while coding, inspired by not being able to focus while coding.
You are a pilot of a K-Series Enhanced-Armored Battlemech.

Collaborative Story Yes No 1 1 - Super Easy

Riot!
by DeReel

An invitation to flesh out a world through
various perspectives
crystalizing into
an event.

This is a hack of Wartorn by bookbinder7, Vivre Libre ou Mourir by Guillaume Jentey, and Swords Without Masters by Master Epidiah Ravachol

Also influenced by Run. Die. Repeat. by Labrys Games, kF's works, Manhattan Transfer by John Dos Pasos, L'Être et l'Évènement by Alain Badiou, Refuse. Resist. by Sepultura, Born Dead by Body Count, Akira by Katsuhiro Ōtomo.

Roleplaying Game, Collaborative Story No No 2+ 1 - Super Easy

reSISTERs
by DeReel

This game doesn't pretend to accurately represent the experience of fantifas militants. Its rudimentary comment - that there's a contradiction to be overcome between office and street activism - mostly intends to reveal our representations.

Who are the militants? How is a fascist problem structured? Where can we simplify or generalize?

Roleplaying Game Yes No 2+ 1 - Super Easy

Reconsolidation
by Keith Stetson, Clarissa Baut Stetson

Reconsolidation is a collaborative storytelling card game about navigating the twisting corridors of memory to free a patient from the burden of a repressed traumatic memory. Each player plays a bit of the patient's mind and tries to use pleasant memories to unlock the elements of the core repressed memory. Then and only then may they help the patient confront the traumatic memory and re-frame it so as to better see its beneficial effects.

Collaborative Story Yes No 2-5 2 - Focus/Imagination

Ribbon Drive
by Avery Mcdaldno

A storytelling game about letting go on the open road, all guided by the music on your playlist.

Roleplaying Game, Collaborative Story No No 2+ 2 - Focus/Imagination

Revisionist History
by Trevis Martin

Revisionist History is a game meant for play by post (PBP) or play by e-mail (PBEM.) This game builds on inspiration from novels that present their stories as the diaries and letters of their subjects, novels like Dracula by Bram Stoker and House of Leaves by Mark Danielewski. This work is licensed under a Creative Commons Attribution 4.0 International License.

Roleplaying Game, Collaborative Story Yes No 2+ 2 - Focus/Imagination

Rydu
by Tam H

A minimalist hack of Dungeon World with character traits inspired by Risus, Rydu is designed to be compatible with *W games, to be playable solo, and to fit in a pocket. Print it out, fold it up, slip a few blank pages for maps into the pocket, grab a pencil stub and four d6s, and you’re set. You don’t even need friends.

Roleplaying Game Yes No 1+ 2 - Focus/Imagination

Red Rock
by Shae Davidson

The residents of Red Rock drifted to the town one by one, haunted by images of disaster and clinging desperately to fragmentary memories and glimpses of their lives beyond the secluded town. "Red Rock" is a Post-Apocalyptic game of Memory and Fantasy.

Roleplaying Game, Collaborative Story Yes Yes 2+ 2 - Focus/Imagination

REV·IVRE
by DeReel

a cyberpunk farce about dream machines

Roleplaying Game, Collaborative Story Yes No 2+ 2 - Focus/Imagination

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