A storytelling game about letting go on the open road, all guided by the music on your playlist.
|
Roleplaying Game, Collaborative Story |
No |
No |
2+ |
2 - Focus/Imagination |
Reconsolidation is a collaborative storytelling card game about navigating the twisting corridors of memory to free a patient from the burden of a repressed traumatic memory. Each player plays a bit of the patient's mind and tries to use pleasant memories to unlock the elements of the core repressed memory. Then and only then may they help the patient confront the traumatic memory and re-frame it so as to better see its beneficial effects. |
Collaborative Story |
Yes |
No |
2-5 |
2 - Focus/Imagination |
Remember Tomorrow is a role-playing game set in the near future. Look at the world today, now flash it forward twenty minutes into the future. Sky Cars: Check. Memory Couriers: Check. Everything Else: Slightly Changed, huh, how about that? It's a quick and dirty near-future "cyberpunk" game that features: easy character generation; an ensemble cast of PCs and Factions; goal-oriented stories built in play; GMless, scene-based resolution.
|
Roleplaying Game |
No |
No |
2-5 |
3 - Mildly Crunchy |
A single-player mech game to play while coding, inspired by not being able to focus while coding.
You are a pilot of a K-Series Enhanced-Armored Battlemech.
|
Collaborative Story |
Yes |
No |
1 |
1 - Super Easy |
A minimalist hack of Dungeon World with character traits inspired by Risus, Rydu is designed to be compatible with *W games, to be playable solo, and to fit in a pocket. Print it out, fold it up, slip a few blank pages for maps into the pocket, grab a pencil stub and four d6s, and you’re set. You don’t even need friends.
|
Roleplaying Game |
Yes |
No |
1+ |
2 - Focus/Imagination |
The 20th Anniversary edition of one of the world's first free RPGs (still free, always and forever). For some, Risus is a handy “emergency†RPG for spur-of-the-moment one-shots and rapid character creation. For others, it’s a reliable campaign system supporting years of play. For others still, it’s a strange little pamphlet with stick figures. No matter what you think it is, there's no wrong way to play.
PWYW at DrivethruRPG.com
|
Roleplaying Game |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
Revisionist History is a game meant for play by post (PBP) or play by e-mail (PBEM.) This game builds on inspiration from novels that present their stories as the diaries and letters of their subjects, novels like Dracula by Bram Stoker and House of Leaves by Mark Danielewski. This work is licensed under a Creative Commons Attribution 4.0 International License.
|
Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
2 - Focus/Imagination |
The residents of Red Rock drifted to the town one by one, haunted by images of disaster and clinging desperately to fragmentary memories and glimpses of their lives beyond the secluded town. "Red Rock" is a Post-Apocalyptic game of Memory and Fantasy.
|
Roleplaying Game, Collaborative Story |
Yes |
Yes |
2+ |
2 - Focus/Imagination |
You are a group of operatives in Neon City. You take shadowy jobs the corporations cannot do themselves. Create a team and get involved in crazy cyberpunk adventures!
Your leader Dar-C has been infected with a strange techno-virus which has shut down his implants and left him unconscious, leaving you to take the next job by yourselves while he recovers at the local vat clinic. |
Roleplaying Game |
Yes |
Yes |
2+ |
1 - Super Easy |
a cyberpunk farce about dream machines
|
Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
2 - Focus/Imagination |