A storytelling game which uses templates and dice to assist players in writing a unique adventure story.
|
Collaborative Story |
Yes |
No |
2+ |
2 - Focus/Imagination |
A streamlined, generic take on the PbtA system. The idea here is that a group of people could sit down with a weird idea and be playing in half an hour, tops. Character creation is preceded by game customization, which means each Simple World game is grounded in different ideas and principles.
|
Roleplaying Game, Powered by the Apocalypse |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
A Superhero miniatures war game that uses cards to form the game board and resolve tasks.
|
Roleplaying Game |
Yes |
No |
2+ |
3 - Mildly Crunchy |
A tool to develop and intrigue and discover the ramifications of a city-wide system, a la The Wire
|
Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
1 - Super Easy |
An Apocalypse World/Lady Blackbird inspired game of emergent storytelling in the "paranormal romance" genre, suitable for impromptu play or even solotaire play.
|
Roleplaying Game, Collaborative Story, Powered by the Apocalypse |
Yes |
Yes |
1+ |
2 - Focus/Imagination |
An experimental two-person game based loosely on the PS3 game "Journey".
|
Collaborative Story |
Yes |
No |
2+ |
1 - Super Easy |
An RPG about people who live in a superhero universe, doin' the jobz and payin' the billz. Elsewhere, Solarman is punching out the villainous Dr. Thunder right now, but this is not a game about him. This is about the guys in the background, who have to deal with the everyday shit that most superheroes don’t worry about. Sure, you have some superpowers, but you still gotta pay the rent, right? |
Roleplaying Game |
Yes |
Yes |
2+ |
2 - Focus/Imagination |
Command. We are off course. We don’t know where we are. Can you hear us? |
Roleplaying Game, Collaborative Story |
No |
No |
2+ |
2 - Focus/Imagination |
In SPLINTER, you embody two characters - the Player, a modern-day gladiator seeking fame or freedom, and their Avatar, a denizen of the Splinter. The Avatar is unaware that it is connected to its Player in any way, and has its own goals, factions, and identity. This creates a unique roleplaying opportunity unlike any other game.
|
Roleplaying Game |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
PALACE has invented a drug to help investigation. It is called Mnemonis. Each synthesis of Mnemonis carries some portion of a candidate’s memories, and is able to imprint the experience of those memories in compressed time upon a subject. |
Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
3 - Mildly Crunchy |