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Title Description Game Type GM? Players Crunch
Tech Support

The premise is simple: one player takes on the role of someone employed in tech support, while everybody else takes it in turn to call them with problems. The twist is that the callers can be calling up for the support they need in doing anything and the call-taker will help them, no matter what. [more info]

Roleplaying Game No 2+ Super Easy
The 'Hood

A roleplaying game of small-time gansters in an urban environment. The motto of The 'Hood is 'Big Fish in a Small Pond' and that's the way to play it: the PCs, like real people, are the stars of their own personal dramas, but pretty much no-one else gives a shit about them. [more info]

Roleplaying Game, Powered by the Apocalypse Yes 2+ Mildly Crunchy
The Agency

A roleplaying game in which players take on the roles of sixties secret agents fighting the supernatural. It's set in a stylised version of sixties Britain; a world of red telephone boxes, London buses, Bentleys, Union Jack waistcoats, velvet jackets, bowler hats, the Beatles, Bobbies, manor houses, eccentrics, Hippies, the Cold War, and miniskirts. All filmed at strange angles and in far too many primary colours. Quick and easy game prep and an abstract threat system for easy GMing... Everything you need to play your own 1960s TV series in style! [more info]

Roleplaying Game Yes 2+ Mildly Crunchy
The Bureau

A roleplaying game of men-in-black, saving Earth from all the universe has to throw at it. [more info]

Roleplaying Game, Powered by the Apocalypse Yes 2+ Mildly Crunchy
The Cursed RPG

A low powered urban fantasy game. The world of the Cursed is the same as our world, the streets are the same, the stores are the same, it's the characters that are different. They were normal once, then they received "the gift." The gift is the ability to sense beyond the normal, into the realm of the supernatural. Some can see the world of spirits, others escaped the other world, while some spent years learning to control and alter the natural laws. [more info]

Roleplaying Game Yes 2+ Moderately Crunchy
The Deep Forest

For a long time, our monstrous home was occupied by invading humans. Now, finally, we’ve driven them off, and we’re left with this: a year of relative peace. One quiet year, with which to dismantle their settlements and reclaim our lands. Come Winter, a band of heroes will arrive and we might not survive the encounter. This is when the game will end. But we don’t know about that yet. What we know is that right now, in this moment, we monsters have an opportunity for healing and self-discovery in our deep forest, away from human eyes. The Deep Forest is a map game of post-colonial weird fantasy. It’s a re-imagining of The Quiet Year, one that centres upon monstrosity and decolonization. By Mark Diaz Truman and Avery Alder Art by Jules Silver Dedicated to Jeremy Zimmerman, a Patreon supporter [more info]

Collaborative Story No 2-4 Focus/Imagination
The Dinner Party

A game of social viciousness and revelation for 4-8 mature players. The setting is a dinner party in November 1974 ... the players act out their characters hangups while playing spiteful conversational games and getting progressively more drunk. Can you gain enough courage to face your Issue, or will you collapse in the downstairs lavatory or get thrown out of the party? Uses six-sided dice for resolution, the rules are simple but the tactics are deep. Like a Harold Pinter play, but with less pauses! [more info]

Roleplaying Game No 4-8 Super Easy
The Emperor's Heart

A shared narrative game portraying the lives of outlaw factions and underground heroes in a corrupt and dystopian steampunk galaxy ruled by seven immortal eunuchs. [more info]

Collaborative Story No 2+ Focus/Imagination
The Extraordinary Adventures of Baron Munchausen

A diceless, competitive storytelling game in which players portray illustrious medieval characters recounting their travels and heroic adventures. [more info]

Roleplaying Game, Collaborative Story No 4+ Mildly Crunchy
The Fugue System

A generic rules-lite roleplaying system with descriptive rankings and action difficulties. [more info]

Roleplaying Game Yes 2+ Mildly Crunchy
The Game With No Name

In The Game with No Name (TGWNN), you can be who you want to be: super hero, monkey, cyborg, cyborg monkey, Cinderian, or super hero cyborg monkey. You'll find just the right stuff to create your character in T.G.W.N.N. [more info]

Roleplaying Game Yes 2+ Moderately Crunchy
The Merlin Worm

Mind-controlling parasites are travelling back in time through memories to destroy all humans at the source. There is one in your brain and you must not let anyone know or super soldiers from the future will murder you. This is a game for two people. One of you will play the infected human, and one of you will play the forces around that human. We'll refer to these two players as the Human and the Worm. [more info]

Roleplaying Game, Collaborative Story No 2 Mildly Crunchy
The Mind of Margaret

In the Mind of Margaret you’ll explore the life of a single person through the various emotions that make up their personality. Think the 90s sitcom "Herman’s Head" or the Disney/Pixar film "Inside Out". During the game you’ll establish various dilemmas for this person, explore their internal psyche as it tries to decide how to respond in order to achieve their goals, and observe how the results of that response further affects the person and their psyche. In the end, single-faceted traits will combine to form a multi-faceted hero! [more info]

Collaborative Story No 3-5 Focus/Imagination
The Mustang

A storytelling game for exactly four people, depicting the eerie hunt for the legendary Devil's Mustang. [more info]

Collaborative Story No 4 Super Easy
The Name of God

The Name of God is a little cynical trip into a bizarre hole, filled with homeless people, weird omens, dangerous situations, and ritual chanting. No, seriously, you will have to intone the words, or you will never find your true self again! [more info]

Roleplaying Game No 3-4 Super Easy
The Posthuman Doorways

A transhuman future, explore the lives of characters offered enlightenment and evolution. Are you willing to sacrifice your humanity? [more info]

Roleplaying Game, Collaborative Story No 3-5 Focus/Imagination
The Quest-Giving Game

A tale-telling game in which you and your friends sit around telling stories about your alter-egos, linking your tales to each others and engaging in good-natured boastfulness. Currently in Alpha. [more info]

Collaborative Story No 3+ Super Easy
The Quiet Year

A community map-making game in which the group builds a community over the course of a fictional year. The game is played in turns representing one week of time, with standard playing cards triggering events, troubles, setbacks or discoveries. Players work together to build a map, gather resources, and to resolve whatever problems may arise. [more info]

Collaborative Story No 2-4 Focus/Imagination
The Red Gods of Babylon

A fantasy roleplaying game set in the 17th century BC. Players take on the roles of extraordinary people living in uncertain times. You will need a Gamemaster, at least one Player, and at least two 8-sided dice. [more info]

Roleplaying Game Yes 2+ Moderately Crunchy
The Regiment: Colonial Marines

A hack of the Apocalypse World engine for tactical future combat scenarios in the universe of "Aliens", in which players portray Colonial Marines. NOTE: This is a playtest kit version 2.5. Additional information here. [more info]

Roleplaying Game, Powered by the Apocalypse Yes 2+ Mildly Crunchy

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