In the Mind of Margaret you’ll explore the life of a single person through the various emotions that make up their personality. Think the 90s sitcom "Herman’s Head" or the Disney/Pixar film "Inside Out". During the game you’ll establish various dilemmas for this person, explore their internal psyche as it tries to decide how to respond in order to achieve their goals, and observe how the results of that response further affects the person and their psyche. |
Collaborative Story |
Yes |
No |
3-5 |
2 - Focus/Imagination |
Mind-controlling parasites are travelling back in time through memories to destroy all humans at the source. There is one in your brain and you must not let anyone know or super soldiers from the future will murder you. This is a game for two people. One of you will play the infected human, and one of you will play the forces around that human. We'll refer to these two players as the Human and the Worm.
|
Roleplaying Game, Collaborative Story |
Yes |
No |
2 |
3 - Mildly Crunchy |
Out with friends for the night.
But suddenly, a siren blares out of nowhere.
And deep down, you all realize your lives are in danger.
Somehow, deep in the bottom of your souls, you all realize something is out there to kill you.
Can you survive the night?
|
Roleplaying Game, Collaborative Story |
No |
No |
2+ |
1 - Super Easy |
Sorcery and violent passion in a world of desire. Inspired in equal parts by Conan and Samson; Cugel and Thetis; the Epic of Gilgamesh and the pulp fiction of Weird Tales,The Bloody-Handed Name of Bronze is a roleplaying game of sexy, bloody tales of cunning, glory, and a universe with a sense of humor. |
Roleplaying Game, Collaborative Story |
No |
No |
2-4 |
2 - Focus/Imagination |
A storygame in which absolutely everything is made up by the players, there is no GM, dominos are involved, there's scoring, and for some reason everyone is related to this troubled woman called Rose.
|
Collaborative Story |
Yes |
No |
3-9 |
2 - Focus/Imagination |
A collaborative Storygame. Over the course of an hour or two, you and your friends will construct a narrative about a Community of heroic (or delusional) isolationists, who construct for themselves an entrenched bastion against (what they perceive to be) the hostile forces of the outer world. |
Collaborative Story |
No |
No |
2-5 |
2 - Focus/Imagination |
A game of social viciousness and revelation for 4-8 mature players. The setting is a dinner party in November 1974 ... the players act out their characters hangups while playing spiteful conversational games and getting progressively more drunk. Can you gain enough courage to face your Issue, or will you collapse in the downstairs lavatory or get thrown out of the party? Uses six-sided dice for resolution, the rules are simple but the tactics are deep. |
Roleplaying Game |
Yes |
No |
4-8 |
1 - Super Easy |
A one-page "superlite" solo microRPG that replicates the kind of horror movie where an ensemble cast of skilled but flawed people are trapped in a dark place with a terrifying threat waiting to snatch them at any moment. There’s plenty of intrigue, dark secrets, and broken relationships to keep things interesting. It’s fast, cyclic, and incredibly lethal; your pool of actors essentially serves as hit points. So don’t get too attached!
|
Powered by the Apocalypse |
Yes |
No |
1 |
2 - Focus/Imagination |
A goofy RPG about raccoons on a heist! It plays in about 20-30 minutes and is for 4 players exactly. There's no GM, and no need for prep. It's like Ocean's 11 or Leverage, but you know, raccoons.
PWYW.
|
Roleplaying Game, Collaborative Story |
No |
No |
4 |
3 - Mildly Crunchy |
A two-player story-game of screwball comedy romances, with optional rules for a third player
|
Collaborative Story |
Yes |
No |
2-3 |
2 - Focus/Imagination |