Games Listing

64 games found.
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Title/Description Game Type Free? GM? Playerssort descending Crunch

There is No Spoon
by Steve Darlington

Roleplaying in the world of the Matrix (first movie - the ONLY movie). Reloaded does not exist. It never existed. It will never exist. The same goes for Revolutions. Likewise for any animated films you might have heard of, and any other derivative products. Characters are defined by one Stat: MATRIX.

Roleplaying Game Yes Yes 2+ 3 - Mildly Crunchy

The Shadow of Yesterday
by Clinton R. Nixon

A pulpy romantic sword-and-sorcery game of the end of one world and the beginning of the next. The rules of this game are meant to enable a type of fantasy where things don't necessarily make common sense, but are always full of style: a bit creepy, a bit comedic, a bit dark and violent, and definitely romantic. There's quite a few rules in here that have to do with love and sex. The game's setting is intentionally a sketch.

Roleplaying Game No Yes 2+ 3 - Mildly Crunchy

The Agency
by Matt Machell

A roleplaying game in which players take on the roles of sixties secret agents fighting the supernatural. It's set in a stylised version of sixties Britain; a world of red telephone boxes, London buses, Bentleys, Union Jack waistcoats, velvet jackets, bowler hats, the Beatles, Bobbies, manor houses, eccentrics, Hippies, the Cold War, and miniskirts. All filmed at strange angles and in far too many primary colours.

Roleplaying Game No Yes 2+ 3 - Mildly Crunchy

The Silver Dragon's Tear
by Paul Taliesin

A two-page simplification of character rules for a stripped-down fantasy adventure game based on the Apocalypse World engine, intended to get kids into the hobby. NOTE: This is a work in progress.

Roleplaying Game, Powered by the Apocalypse Yes Yes 2+ 2 - Focus/Imagination

Tech Support
by James Mullen

The premise is simple: one player takes on the role of someone employed in tech support, while everybody else takes it in turn to call them with problems. The twist is that the callers can be calling up for the support they need in doing anything and the call-taker will help them, no matter what.

Roleplaying Game Yes No 2+ 1 - Super Easy

The Regiment: Colonial Marines
by John Harper

A hack of the Apocalypse World engine for tactical future combat scenarios in the universe of "Aliens", in which players portray Colonial Marines. NOTE: This is a playtest kit version 2.5. Additional information here.

Roleplaying Game, Powered by the Apocalypse Yes Yes 2+ 3 - Mildly Crunchy

The Sprawl
by Hamish Cameron

A roleplaying game set in the dystopian CyberPunk future, where massive corporations control the minds of the masses with artificial sensory stimulation programs; where genetic enhancements, cybernetic implants, intelligent computers and lifelike androids are typical.

Free Alpha version at http://apocalypse-world.com/forums/index.php?board=38

Roleplaying Game, Collaborative Story, Powered by the Apocalypse No Yes 2+ 3 - Mildly Crunchy

The 'Hood
by James Mullen

A roleplaying game of small-time gansters in an urban environment. The motto of The 'Hood is 'Big Fish in a Small Pond' and that's the way to play it: the PCs, like real people, are the stars of their own personal dramas, but pretty much no-one else gives a shit about them.

Roleplaying Game, Powered by the Apocalypse No Yes 2+ 3 - Mildly Crunchy

Thieves Can Too, Motherfucker!
by Johnstone Metzger

A roleplaying game of professional thieves in a magical medieval world.

Roleplaying Game Yes Yes 2+ 4 - Moderately Crunchy

The Bureau
by Paul Taliesin

A roleplaying game of men-in-black, saving Earth from all the universe has to throw at it.

Roleplaying Game, Powered by the Apocalypse Yes Yes 2+ 3 - Mildly Crunchy

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