Games Listing

58 games found.
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Title/Descriptionsort descending Game Type Free? GM? Players Crunch

The Regiment: Colonial Marines
by John Harper

A hack of the Apocalypse World engine for tactical future combat scenarios in the universe of "Aliens", in which players portray Colonial Marines. NOTE: This is a playtest kit version 2.5. Additional information here.

Roleplaying Game, Powered by the Apocalypse Yes Yes 2+ 3 - Mildly Crunchy

The Derelict Speaks
by Luzelli

A horror rpg in the vein of Event Horizon and other Haunted House tales. You are the crew of a rescue vessel, the Moksha, investigating a derelict ship in deep space. As you explore the ship, it awakens to your presence and begins to claim you as its own. As PCs succumb to the derelict, they become its agents. Play in this semi-cooperative/semi-competitive game to Survive or take down everyone with you.

Roleplaying Game Yes Yes 2+ 1 - Super Easy

The Cursed RPG
by Michael Evans

A low powered urban fantasy game. The world of the Cursed is the same as our world, the streets are the same, the stores are the same, it's the characters that are different. They were normal once, then they received "the gift." The gift is the ability to sense beyond the normal, into the realm of the supernatural. Some can see the world of spirits, others escaped the other world, while some spent years learning to control and alter the natural laws.

Roleplaying Game Yes Yes 2+ 4 - Moderately Crunchy

Threat
by Alto Dizi

A one-page "superlite" solo microRPG that replicates the kind of horror movie where an ensemble cast of skilled but flawed people are trapped in a dark place with a terrifying threat waiting to snatch them at any moment. There’s plenty of intrigue, dark secrets, and broken relationships to keep things interesting. It’s fast, cyclic, and incredibly lethal; your pool of actors essentially serves as hit points. So don’t get too attached!

Powered by the Apocalypse Yes No 1 2 - Focus/Imagination

The Red Table
by Secret Hearth

A parlor game wherein you take on the role of a council of dwarves desperately carving out their home within an ancient mountain. Its play can be a vital tool for localized worldbuilding, but is best done in a casual manner among close friends. A calm, slow game of strategy, conversation, and shoddy cartography; a story of dwarves, glory, and ruin.

Roleplaying Game, Collaborative Story Yes Yes 3+ 2 - Focus/Imagination

The Shadow of Yesterday
by Clinton R. Nixon

A pulpy romantic sword-and-sorcery game of the end of one world and the beginning of the next. The rules of this game are meant to enable a type of fantasy where things don't necessarily make common sense, but are always full of style: a bit creepy, a bit comedic, a bit dark and violent, and definitely romantic. There's quite a few rules in here that have to do with love and sex. The game's setting is intentionally a sketch.

Roleplaying Game No Yes 2+ 3 - Mildly Crunchy

Tides of Gold
by Cass Reyfield

A roleplaying game about a bold crew of adventuring sailors seeking riches amidst the clash of warring trade factions, corrupt marine patrols, and monsters of the deep. There are raids, kidnappings, back-alley deals, marine cults, and above all a cutthroat game of trade to be won—if you're skilled enough to ride the storm.

Roleplaying Game, Powered by the Apocalypse Yes Yes 2+ 3 - Mildly Crunchy

The Warren
by Marshall Miller

A roleplaying game about intelligent rabbits trying to make the best of a world filled with hazards, predators and, worst of all, other rabbits.

Roleplaying Game, Collaborative Story, Powered by the Apocalypse No Yes 3-5 3 - Mildly Crunchy

The Agency
by Matt Machell

A roleplaying game in which players take on the roles of sixties secret agents fighting the supernatural. It's set in a stylised version of sixties Britain; a world of red telephone boxes, London buses, Bentleys, Union Jack waistcoats, velvet jackets, bowler hats, the Beatles, Bobbies, manor houses, eccentrics, Hippies, the Cold War, and miniskirts. All filmed at strange angles and in far too many primary colours.

Roleplaying Game No Yes 2+ 3 - Mildly Crunchy

The Bureau
by Paul Taliesin

A roleplaying game of men-in-black, saving Earth from all the universe has to throw at it.

Roleplaying Game, Powered by the Apocalypse Yes Yes 2+ 3 - Mildly Crunchy

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