Games Listing

34 games found.
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Title/Description Game Type Free? GM? Players Crunch

The Red Gods of Babylon
by Aaron Zawadi

A fantasy roleplaying game set in the 17th century BC. Players take on the roles of extraordinary people living in uncertain times. You will need a Gamemaster, at least one Player, and at least two 8-sided dice.

Roleplaying Game Yes Yes 2+ 4 - Moderately Crunchy

The Red Table
by Secret Hearth

A parlor game wherein you take on the role of a council of dwarves desperately carving out their home within an ancient mountain. Its play can be a vital tool for localized worldbuilding, but is best done in a casual manner among close friends. A calm, slow game of strategy, conversation, and shoddy cartography; a story of dwarves, glory, and ruin.

Roleplaying Game, Collaborative Story Yes Yes 3+ 2 - Focus/Imagination

The Regiment: Colonial Marines
by John Harper

A hack of the Apocalypse World engine for tactical future combat scenarios in the universe of "Aliens", in which players portray Colonial Marines. NOTE: This is a playtest kit version 2.5. Additional information here.

Roleplaying Game, Powered by the Apocalypse Yes Yes 2+ 3 - Mildly Crunchy

The Shadow of Yesterday
by Clinton R. Nixon

A pulpy romantic sword-and-sorcery game of the end of one world and the beginning of the next. The rules of this game are meant to enable a type of fantasy where things don't necessarily make common sense, but are always full of style: a bit creepy, a bit comedic, a bit dark and violent, and definitely romantic. There's quite a few rules in here that have to do with love and sex. The game's setting is intentionally a sketch.

Roleplaying Game No Yes 2+ 3 - Mildly Crunchy

The Silver Dragon's Tear
by Paul Taliesin

A two-page simplification of character rules for a stripped-down fantasy adventure game based on the Apocalypse World engine, intended to get kids into the hobby. NOTE: This is a work in progress.

Roleplaying Game, Powered by the Apocalypse Yes Yes 2+ 2 - Focus/Imagination

The Sprawl
by Hamish Cameron

A roleplaying game set in the dystopian CyberPunk future, where massive corporations control the minds of the masses with artificial sensory stimulation programs; where genetic enhancements, cybernetic implants, intelligent computers and lifelike androids are typical.

Free Alpha version at http://apocalypse-world.com/forums/index.php?board=38

Roleplaying Game, Collaborative Story, Powered by the Apocalypse No Yes 2+ 3 - Mildly Crunchy

The Sundered Land
by D. Vincent Baker

The Sundered Land is a series of 5 single-page games plus 2 supplements set in the Sword-and-Sorcery ruins of the future. A Doomed Pilgrim is designed for online play. You play the pilgrim, and your friends on the internet try to see you to your doom.

Collaborative Story No No 2+ 1 - Super Easy

The System
by Richard J. LeBlanc Jr

An old-school Role Playing System for Any Setting or Time Period

Roleplaying Game Yes Yes 2+ 4 - Moderately Crunchy

The Thought Police
by James Mullen

This is slightly meatier than a nano-game but you should still be able to complete it within 2-3 hours with around 5 or 6 players; it takes an amount of preparation and world-burning though, so make sure your players are up for that kind of activity.

Collaborative Story Yes No 3+ 2 - Focus/Imagination

The Trouble with Rose
by Todd Zircher

A storygame in which absolutely everything is made up by the players, there is no GM, dominos are involved, there's scoring, and for some reason everyone is related to this troubled woman called Rose.

Collaborative Story Yes No 3-9 2 - Focus/Imagination

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