Always/Never/Now

A complete, stand-alone RPG adventure with pre-generated characters set in a high-action cyberpunk future.

Excerpt: 

Collaborate with the other players to add to the fiction by building on the things they say with the things you say. After Emily crashes through the window, someone else might throw an enemy out that now-open window or use a shard of glass to cut the zip-tie around their wrists. As you play, details accumulate and change, defining and refining everyone's image of the fictional space. The fiction builds up.

Author: 
Will Hindmarch
Game Type: 
Roleplaying Game
Crunch: 
3 - Mildly Crunchy
Players: 
2+
GM?: 
Yes
Free?: 
Yes

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