Annalise

At its most basic, Annalise is a game about making Vampire stories. Each player takes on the role of a protagonist in a Gothic horror story - a creature, whether a literal or metaphorical Vampire - is the central pivot around which your characters revolve, and the rules of the game guide you in discovering its nature and eventually confronting it. The game is designed for short-to-medium turn play (3-6 sessions), but one-shot and convention play is facilitated by the included Guided Play Scenarios.

Excerpt: 

Annalise is about creating vampire stories from the perspective not of the vampire, but of its victims, servants, enemies, and others affected by its appetite. Sometimes games play out like a Bram Stoker story, sometimes like an Anne Rice novel, and sometimes like a Stephen King thriller. In the process of play, the group discovers and defines the Vampire. The Vampire literally can be a blood-drinking, undead creature or it can be a metaphorical entity that requires something of a less grotesque nature for its survival. No one creates the creature before play, and no one is solely responsible for playing the creature.

Author: 
Nathan D. Paoletta
Game Type: 
Roleplaying Game, Collaborative Story
Crunch: 
2 - Focus/Imagination
Players: 
2-4
GM?: 
No
Free?: 
No

Comments

David Berg's picture

This game includes very interesting meta mechanics for taking ownership of elements within the fiction. While not as pervasive as in Universalis, I found these rules did require a fair amount of attention. Disclaimer: I only played once.

A friend of mine claims that the ownership claims/purchases/thefts are most fun when the game is played in a competitive rather than collaborative manner, and that makes sense to me.

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