Annalise

At its most basic, Annalise is a game about making Vampire stories. Each player takes on the role of a protagonist in a Gothic horror story - a creature, whether a literal or metaphorical Vampire - is the central pivot around which your characters revolve, and the rules of the game guide you in discovering its nature and eventually confronting it. The game is designed for short-to-medium turn play (3-6 sessions), but one-shot and convention play is facilitated by the included Guided Play Scenarios.

Author(s): 
Game Type: 
Roleplaying Game, Collaborative Story
Crunch: 
2 - Focus/Imagination
Players: 
2-4
GM?: 
No
Free?: 
No
Excerpt: 

Annalise is about creating vampire stories from the perspective not of the vampire, but of its victims, servants, enemies, and others affected by its appetite. Sometimes games play out like a Bram Stoker story, sometimes like an Anne Rice novel, and sometimes like a Stephen King thriller. In the process of play, the group discovers and defines the Vampire. The Vampire literally can be a blood-drinking, undead creature or it can be a metaphorical entity that requires something of a less grotesque nature for its survival. No one creates the creature before play, and no one is solely responsible for playing the creature.