Big Eyes, Small Mouth

A multi-genre RPG designed to simulate the action of anime and manga. The title alludes to the common anime drawing style of characters with huge, expressive eyes and comparatively small mouths. BESM uses a point-based character creation system. Characters are evaluated based on three "Stats", against which all action checks are made. These are supplemented by Attributes, which give the characters unique abilities. 1st Ed: http://rpg.drivethrustuff.com/product/625/Big-Eyes-Small-Mouth-First-Edi... | 2nd Ed: http://rpg.drivethrustuff.com/product/365/Big-Eyes-Small-Mouth-Revised-S... | Third Ed: http://rpg.drivethrustuff.com/product/24482/BESM-Big-Eyes-Small-Mouth-3r...

Excerpt: 

The design of a new character for BESM should involve a thoughtful collaboration between the player and the GM. Your objective is to create a character who is fun to play, has plenty of reason to adventure, and who fits into the GM's campaign. In BESM, you can choose to spend as little as ten minutes designing a character or upwards of an hour. The difference lies in the amount of detail and individuality given to your character. At no time during an RPG campaign do you have more control over the destiny of your character than during the creation process. If you have any questions about game mechanics or specific character abilities, talk to the GM before you begin character creation.

Author: 
David L. Pulver & Mark C. Mackinnon
Game Type: 
Roleplaying Game
Crunch: 
4 - Moderately Crunchy
Players: 
2+
GM?: 
Yes
Free?: 
No

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