An apocalypse that never arrived. An ancient secret society in turmoil. Your loyalties are divided. Your beliefs are in doubt. Do you stand with a shattered sect, or let it fall into chaos?
For five thousand years, the secret society known as Covenant prepared for the apocalypse. Insinuating itself into every government, bureaucracy and religion. Preparing for a day it knew would come. Armageddon. On January 1st 2000, they awaited the sign that would herald the end of the world. It didn’t arrive. Soon the society that had manipulated governments, built ideologies and overthrown religions was in turmoil. It split into a whirlwind of warring factions and conflicting opinions. Why had prophecies failed, where before they had succeeded? Who was to blame? What does the future really hold?
Covenant is about creating stories where characters decide what they really believe. All characters have three beliefs they held, that are now in question. Play is about finding out just where your character stands on the issues presented by these. If your character once thought that “The ends justify the means”, does that still hold true as the society they built their life around pulls itself apart?