A near-future action-adventure RPG. Fast-playing and often funny, it offers a lighter take on the cyberpunk genre, both in terms of system and tone. Cyberblues City uses a much modified version of the Fudge roleplaying system designed to make it easy on GMs. And best of all, it is absolutely free.
The new Deluxe edition includes a brand new, off-the-wall setting, Cyberblues London, new artwork, an Event Generation table to help create adventures, and some minor updates to the rules.
Cyberblues City uses regular six-sided dice. In most instances players roll 2 differently coloured dice designating one colour as positive and the other as negative. The dice are added together giving a result between -5 and +5. If you have Fudge dice you can use those instead.
It is customary to refer to six-sided dice as 'd6'. Notation like 2d6 implies rolling two such dice.
Tests are used when the outcome of an action is both significant and uncertain. In a Test the gamemaster (GM) assigns a Difficulty Rating (DR) to a task ranging from TERRIBLE to LEGENDARY. Players roll the dice as described and add the result to their most relevant Trait. The task succeeds if this total meets or beats the DR. The degree by which the result beats its DR is called Margin of Success (MoS) and can be important. And that's pretty much how Cyberblues City works.