A game where teams of fragile pilots use giant humanoid weapon platforms to fight against abominations from beyond the outer orbits of the solar system. No dice, no numbers (maybe minimal use of numbers would be better), psychodrama and intrigue galore. Just like an anime, just without the annoying character who everyone hates. NOTE: This is a pre-release beta, only available on the blog.
An El Casador mission is played in three stages. It begins with "The Voyage Out" and the preparation of the crew's mental state for the horrors they are about the face. It continues with "The Confrontation", where the crew must work as a team to overcome the threat. It concludes with "The Return", where the crew must integrate the horrors they have faced with their existing view of reality.