A game about a five year mission, where special effects never progressed beyond painted Styrofoam blocks and cheap double-exposures. The 70's were still The Future and Klingons had smooth foreheads. The idea of a Star Trek movie was a laughable proposition and nobody thought twice about planets full of Nazis and space hippies.
Adventures take place in Episodes, over the course of a Season. If you're comfortable with the Shatnerian school of acting, can spontaneously hum snippets of the original soundtrack during appropriate scenes and have no problem with outrageous accents, this is the place for you.
The goal of this game is to create something relatively quick and dirty, simple to set up and fast to run, using the Microlite20 system for accessibility and to allow access to the vast amount of pre-generated d20 content. Hopefully, it strikes a balance between camp and grit: while much of this game is pretty silly, much of it isn't. This is, after all, a television show that brought us both “The City On The Edge Of Forever” and “Spock's Brain.”
Download all Far Trek files at https://www.mediafire.com/folder/lrhbz9l0qay0j/Far_Trek
Cinematic Survival, or where're the Hit points?
Damage taken by characters in Far Trek is different than in other games. There are no Life points or Hit points. True to Trek, it’s rare for a main character to be killed. Instead they are bruised, scratched, get torn clothing and bloody lips ending in being knocked out of the fight for awhile. At worst they are put in grave danger, but it’s just a chance for their crew mates to up their game and find a solution beyond combat.
Anytime a character is hit in combat, he must pass a Static Test or immediately fall unconscious. The wounded character rolls 3d6, and adds their ST attribute bonus as a modifier to the roll. The goal is to roll equal to or higher than a Target Number (TN) for the first wound. With each subsequent wound, the character rolls against a TN increased by +3. The TN wound sequence follows the Static Test model.