Futurepunk is a minimalist roleplaying game of the near future featuring quick and easy rules for traditional cyberpunk settings, with an additional add-on expansion for "fantasypunk" scenarios. Lots of random tables make planning and running a snap!
To do: do.
To roll: 5-6. + for advantage, + for item, + for high attribute, - for low attribute, - for hinderance. At most ++, at lowest -. Rolls: to hit, to evade, to try, to save, as the GM asks. When saving, no modifiers.
Always describe the situation to them. Never roll. Injure, stress, traumatize or terrify as needed. All of these can hinder or kill. If it’s likely, don’t roll, it happens. If it’s unlikely, roll for it. If it’s
impossible, don’t roll, tell them. All rolls change the situation.