A roleplaying game of quasi-Inuit tribal hunters living on an island-sized iceberg in a fantastic world where night fell a thousand years ago - but now the spirits have said dawn is coming.
In a world where it is always night, the harbingers of the dawn foreshadow change, loss, and uncertainty, but also perhaps a measure of hope. In this game, play begins at the point at which the characters have each acknowledged that change is coming. It is up to the players to decide how they will face that change, whose precise form and consequences are to them unknown. Think of it as "Eskimo-punk".