A Good Day to Die

AGDTD is designed to handle games that are brutal and don’t require a whole lot of crunch to work well. Cyberpunk, horror, sword and sorcery, gothic fantasy, etc., all work great with AGDTD. This game is heavily inspired by Lasers and Feelings by John Harper and Unknown Armies by Greg Stolze and John Tynes.

PWYW at DrivethruRPG.

Excerpt: 

To create a character, first distribute 12 points across at least two and up to four skillsets (see the rules below on skillsets). Then, assign a number between 1 and 9 to each of your characteristics (see the rules below on characteristics). You should probably also give your character a name and describe them, but whatever.

Skillsets are broad areas of capability that your character has. You must have at least two and no more than four. You get 12 points to distribute among them, and you can’t assign more than 9 to one skillset. There is no set list of skillsets; you name them yourself. They should be named after something that your character is (or at least thinks they are). Examples of skillsets are police officer, soldier, doctor, outdoorsman, librarian, etc.

Characteristics are your natural inclinations toward certain actions. Use them when you do something either not covered by your skillset, or if you feel like it. You have five characteristics: Hurt & Help, Avoid & Aggro, Lie & Learn, Chase & Trust, and Inner & Outer. Assign a number between 1 and 9 to each. Each characteristic is like an axis; two opposing inclinations.

Author: 
Sean Byram
Game Type: 
Roleplaying Game
Crunch: 
3 - Mildly Crunchy
Players: 
2+
GM?: 
Yes
Free?: 
No