Operators

Mission Impossible heists and Tom Clancy technothriller meets Bourne-style kinetic fight sequences in this all-new action RPG, designed to tell cinematic action movies at the table. Check out the Kickstarter at https://www.kickstarter.com/projects/samjokopublishing/operators-rpg

Author(s): 
Game Type: 
Roleplaying Game
Crunch: 
3 - Mildly Crunchy
Players: 
2+
GM?: 
Yes
Free?: 
Yes
Excerpt: 

As a player, most of the time you react to what is going on in the fiction. You take action in the world by overcoming obstacles using your character’s skills, listed as verbs on your character sheet. Skills are used when things are dangerous and risky, and that’s also when the dice are rolled. Four Fate dice (dice that have either a plus +, minus -, or blank 0 side on their faces rather than numbers) are rolled when determining the outcome of an action. Players are always looking for pluses in order to have their character succeed. The better a character is at something, the less pluses a player needs to roll to succeed. If a character has a 1 in the skill “Shoot”, then they only need one plus to succeed when the dice are rolled. Any additional successes are called Collateral.