Speak to me. The voices are far too loud.

This game was written as a statement against bullying and against hate. This game was inspired by a powerful scene from writing legend Alan Moore and David Lloyd’s V for Vendetta. This game was also written as a protest and as a defiant stance against the hate which seems to currently fuel the world. We must embrace love. And this game hopes to allow opportunities to find that despite the bleakness the surround us.

This game might not be for everyone.

Author(s): 
Game Type: 
Roleplaying Game
Collaborative Story
Crunch: 
2 - Focus/Imagination
Players: 
2
GM?: 
No
Free?: 
No
Excerpt: 

Both players visualize being in prison cell with scraps of paper nearby. Both have gone through hardship and abuse while in this prison cell. Their reasons for being in prison are unclear at the start of the game. They can sit back to back, “feeling” the other’s presence, but not seeing each other.

The game is played in 3 Acts.