SPLINTER

In SPLINTER, you embody two characters - the Player, a modern-day gladiator seeking fame or freedom, and their Avatar, a denizen of the Splinter. The Avatar is unaware that it is connected to its Player in any way, and has its own goals, factions, and identity. This creates a unique roleplaying opportunity unlike any other game.

Excerpt: 

You are the Player: Earth, 2471 AD. The only thing that matters is The Game. As a Player - a trained Professional or a conscripted Amateur - you Port into The Splinter with an audience of millions watching your every move. In a VR mega-dungeon of infinite size, you will struggle in conflicts dire, for your very life, and for the entertainment of the masses. Earthside gameplay uses End Transmission Games’ DicePunk System, first seen in Phantasm and Psionics.

You are the Avatar: The natives of The Splinter - taken by Players as their Avatars - don’t know it’s an ultra-violent spectator sport for Earth. To them, The Splinter is the True Realm: an ever-expanding, ever-changing mega-dungeon labyrinth. The inhabitants of the Splinter are as strange as their environment: powerful shapeshifters gifted with the power to alter reality through will alone. Gameplay in The Splinter uses its own deep, tactical dice-pool system that pays homage to the best of old-school Dungeons & Dragons.

Author: 
Richard Kelly, Devon Oratz, Mikaela Barree & Korbl Klimecki
Game Type: 
Roleplaying Game
Crunch: 
3 - Mildly Crunchy
Players: 
2+
GM?: 
Yes
Free?: 
Yes

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