Tides of Gold

A roleplaying game about a bold crew of adventuring sailors seeking riches amidst the clash of warring trade factions, corrupt marine patrols, and monsters of the deep. There are raids, kidnappings, back-alley deals, marine cults, and above all a cutthroat game of trade to be won—if you're skilled enough to ride the storm.

You and your crew must survive being hunted, shoved out, and battered by the waves of rival pirates, wealthy merchant families, warring nations, and backstabbing patrons. Will you seize wealth and establish yourself as force in the region? How will you navigate the pull of your anchor calling you home while you dream of a greater destiny?

FREE PREVIEW
Tides of Gold is designed as game with layers of complexity. This free preview introduces you to the first steps to understanding the game. It introduces:

  • basic conflict resolution mechanics
  • introduction to the world and factions
  • the character types with full playbooks
  • 1 of 3 crew types you can play
  • 2 of 4 ship types
  • Background on 1 of 3 continents
  • 2 of 9 ports you can explore

This is enough to create a crew and start exploring the world. It can introduce you to the overall feel of the game.

Author(s): 
Game Type: 
Roleplaying Game
Powered by the Apocalypse
Crunch: 
3 - Mildly Crunchy
Players: 
2+
GM?: 
Yes
Free?: 
Yes
Excerpt: 

You develop your crew from a mismatched group of down-and-out desperados into adept seafarers with an established maritime enterprise. There are seven character types to choose from, each representing a different path as a corsair:

â—Š The Captain is a dashing commander and profiteer
â—Š The Collector is an inquisitive traveler and peddler
â—Š The Compass is an unwavering guide and mystic
â—Š The Exile is a displaced cast-off and observant seeker
â—Š The Firebrand is a reckless and passionate rebel
â—Š The Old Timer is a grizzled veteran and haunted survivor
â—Š The Scamp is a nimble and unrepentant mischief maker
â—Š The Scoundrel is a brawler and fortune hunter

In Tides, each character type fills a unique role. While you can learn abilities from other playbooks, there is always only one primary Captain or one primary Compass.