Games Listing

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Title & Descriptionsort descending Game Type Free? GM? Players Crunch

Christmas Ninjas

Christmas Ninjas was a very popular convention game, especially with the addition of the Rocking Out rules. After all you aren't just playing panda and penguin Christmas Ninjas, you are also rockstars! [more info]

Roleplaying Game Yes Yes 2+ Mildly Crunchy

Anima Prime

"Steambots and Megaswords". A fast-paced, spontaneous roleplaying game inspired by the Final Fantasy series of video games as well as "Avatar: The Last Airbender" and other animated shows and movies. The game combines narrative freedom in character scenes and combat maneuvers with elemental powers, Soulbound Weapons, and the summoning of Eidolons to allow you to create your own stories and action scenes. Winner of the 2011 Indie RPG Award for Best Free Game. [more info]

Roleplaying Game No Yes 2+ Mildly Crunchy

6d6

6d6 is a generic system designed to be adapted quickly into any setting. The core of the game are a character's advantages and their potential. Advantages are life traits like Brawn, skills like Diplomacy or equipment like Binoculars. To take any action, a character spends potential to use their advantages. And that's it. Those three sentences form the fundamentals of the game. You can find a quick start of how to play 6d6 here: http://6d6rpg.com/store/6d6rpg.shtml [more info]

Roleplaying Game No Yes 2+ Mildly Crunchy

Twenty-Four Game Poems

A "game poem", or "role-playing poem" is a little game that you can pick up and play in fifteen minutes or so. There's no preparation time, nothing to get between you and immediate fun. Game poems usually address some specific mood or emotion, or focus on one particular theme. First and foremost, a game poem is just there to be taken in and experienced with a friend or group of friends for a few moments, and hopefully, something small and wonderful will happen in the process. $12 at lulu.com. [more info]

Collaborative Story Yes No 2+ Focus/Imagination

Bugs of Venus

A "Lady Blackbird" hack featuring survivors under the alien bugs who have taken over the planet Earth. You need a copy of these rules, pencils for all players and some scratch paper, and a handful of 6 sided dice. This is a "dice pool" game which means players may be rolling upwards of 10 dice on a single roll. You may also want several larger dice to represent the Bugs. [more info]

Roleplaying Game Yes Yes 2+ Mildly Crunchy

Mist-Robed Gate

A cinematic storytelling game in which players determine the natures and conflicts of characters and factions within a world of their own devising, via scene framing and of course, the knife ritual. [more info]

Roleplaying Game, Collaborative Story Yes No 4-12 Focus/Imagination

Maccabees and Menorahs

A collaborative game where 2-5 players retell the story of Hanukkah. One person will be the Nagid (leader) who guides the group through the story. The other players will take on the roles of the Maccabees. When an outcome is uncertain, players spin the dreidel to find out what happens. This game is designed to be played over eight short (15 minute) sessions, perhaps after lighting the menorah each night. You could also play it in one sitting. [more info]

Roleplaying Game, Collaborative Story Yes Yes 2+ Focus/Imagination

Fiction Freeform System

A collaborative improvisational freeform storygame framework for a flexible amount of players, possible to play within whatever amount of time they have available. A group of players get together and sketch the game they want to play, then do it. [more info]

Collaborative Story Yes No 2+ Super Easy

Primetime Adventures

A collaborative narrative game in which players take on the roles of producer, director, writer and actor, creating an original television ensemble series, drama or comedy: "The greatest TV show that never was". [more info]

Collaborative Story No Yes 2+ Mildly Crunchy

The Quiet Year

A community map-making game in which the group builds a community over the course of a fictional year. The game is played in turns representing one week of time, with standard playing cards triggering events, troubles, setbacks or discoveries. Players work together to build a map, gather resources, and to resolve whatever problems may arise. [more info]

Collaborative Story No No 2-4 Focus/Imagination

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