Games Listing

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Title & Description Game Type Free? GM?sort descending Players Crunch

The Sundered Land

The Sundered Land is a series of 5 single-page games plus 2 supplements set in the Sword & Sorcery ruins of the future. A Doomed Pilgrim is designed for online play. You play the pilgrim, and your friends on the internet try to see you to your doom. The other four games are designed for face to face play: "Caravan Guards", you're guarding a caravan on the Burnt Road, in "Night Watch", you're passing the night by telling your comrades stories from your past, in "At Ends", you're down to your ambition and your wits, trying to make your way on the streets of a city of intrigue, and in "Warriors", you're meeting your enemies in battle. [more info]

Collaborative Story No No 2+ Super Easy

Paper Tigers

Paper Tigers is a competitive role-playing game for three to six players, five being the ideal amount. There is no need for a GM. Each player takes on the role of a conniving politician looking to finagle their party into power by any means necessary. [more info]

Roleplaying Game Yes No 3-6 Mildly Crunchy

That Night Out

Out with friends for the night. But suddenly, a siren blares out of nowhere. And deep down, you all realize your lives are in danger. Somehow, deep in the bottom of your souls, you all realize something is out there to kill you. Can you survive the night? [more info]

Roleplaying Game, Collaborative Story No No 2+ Super Easy

Dawn of Worlds

A game in which the players portray gods and collaboratively or competitively create a fantasy world from scratch. [more info]

Roleplaying Game Yes No 2+ Super Easy

Tech Support

The premise is simple: one player takes on the role of someone employed in tech support, while everybody else takes it in turn to call them with problems. The twist is that the callers can be calling up for the support they need in doing anything and the call-taker will help them, no matter what. [more info]

Roleplaying Game Yes No 2+ Super Easy

Enter the Avenger

In a world of swords & sorcery, a wronged individual visits a number of suspect murderers, one by one, to avenge the death of a loved one. Decisions are made based on players' instincts and bluffing skills, but characters in the game can never know the truth: only players can, and not before the game is over. A short game (half an hour to an hour and a half) originally published in Worlds Without Master #1. [more info]

Collaborative Story Yes No 3+ Focus/Imagination

Judgment

A storygame in which a soul stands trial for the determination of its final dispensation after death. The good and bad deeds of the past are weighed as evidence, and tarot cards are used to determine the possible outcomes. [more info]

Collaborative Story Yes No 4 Mildly Crunchy

Reconsolidation

Reconsolidation is a collaborative storytelling card game about navigating the twisting corridors of memory to free a patient from the burden of a repressed traumatic memory. Each player plays a bit of the patient's mind and tries to use pleasant memories to unlock the elements of the core repressed memory. Then and only then may they help the patient confront the traumatic memory and re-frame it so as to better see its beneficial effects. Cards here: https://docs.google.com/file/d/0B0Nn_OAO6qmzLTN2Q2Npd0x5QTg/edit?usp=sharing [more info]

Collaborative Story Yes No 2-5 Focus/Imagination

Sunlight

Command. We are off course. We don’t know where we are. Can you hear us? The year is Tomorrow. Interplanetary transit has been achieved through a unique form of transportation. Professor Yoshi has designed a machine that transmutes people sitting in a personal vessel into pulses of light, which are then transmitted across huge distances by riding on the rays of sunlight. Many say it is the safest method of travel, so long as one pays attention to the dance of the celestial bodies in space. But it is not without its flaws. You are Command. Alarms flash informing you that a transit has gone awry. It is up to you to help the lost find their way back to their destination. [more info]

Roleplaying Game, Collaborative Story No No 2+ Focus/Imagination

Ribbon Drive

A storytelling game about letting go on the open road, all guided by the music on your playlist. [more info]

Roleplaying Game, Collaborative Story No No 2+ Focus/Imagination

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