Games Listing

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Title & Description Game Type Free? GM?sort descending Players Crunch

Sunlight

Command. We are off course. We don’t know where we are. Can you hear us? The year is Tomorrow. Interplanetary transit has been achieved through a unique form of transportation. Professor Yoshi has designed a machine that transmutes people sitting in a personal vessel into pulses of light, which are then transmitted across huge distances by riding on the rays of sunlight. Many say it is the safest method of travel, so long as one pays attention to the dance of the celestial bodies in space. But it is not without its flaws. You are Command. Alarms flash informing you that a transit has gone awry. It is up to you to help the lost find their way back to their destination. [more info]

Roleplaying Game, Collaborative Story No No 2+ Focus/Imagination

Speechless

A storytelling game which uses templates and dice to assist players in writing a unique adventure story. [more info]

Collaborative Story Yes No 2+ Focus/Imagination

Agent Down

A storygame portraying the death of a secret agent, revealing the secrets he carries and determining his fate. One of the players takes on the role of the Agent. The other players take the roles of the Agent's memories of the past. [more info]

Collaborative Story Yes No 3-5 Super Easy

Threat

A one-page "superlite" solo microRPG that replicates the kind of horror movie where an ensemble cast of skilled but flawed people are trapped in a dark place with a terrifying threat waiting to snatch them at any moment. There’s plenty of intrigue, dark secrets, and broken relationships to keep things interesting. It’s fast, cyclic, and incredibly lethal; your pool of actors essentially serves as hit points. So don’t get too attached! AW-style tiered resolution, with an assembled modifier. Playbooks, with fillable character sheets*. Abstract Round structure, with the flexibility to direct like a movie. Ensemble play; you control one of six actors at a time, jumping between them. Quite a few tables. [more info]

Powered by the Apocalypse Yes No 1 Focus/Imagination

Questlandia

A roleplaying-slash-storytelling game in which players make up their own characters and kingdom. A combination of dice and cards is used to determine turning points in their narratives. [more info]

Roleplaying Game, Collaborative Story No No 3-5 Mildly Crunchy

Enter the Avenger

In a world of swords & sorcery, a wronged individual visits a number of suspect murderers, one by one, to avenge the death of a loved one. Decisions are made based on players' instincts and bluffing skills, but characters in the game can never know the truth: only players can, and not before the game is over. A short game (half an hour to an hour and a half) originally published in Worlds Without Master #1. [more info]

Collaborative Story Yes No 3+ Focus/Imagination

Last Winter's Lights

Tell the stories of intrigue between courtiers trapped in a snowbound castle, jostling for status as the King tries to remove the icy curse. The majority of the game will be played out with two types of scenes: private conversations between two characters, and open Court scenes with all the characters present. Cards here: http://bit.ly/19fta2T [more info]

Roleplaying Game, Collaborative Story Yes No 3-5 Mildly Crunchy

Ribbon Drive

A storytelling game about letting go on the open road, all guided by the music on your playlist. [more info]

Roleplaying Game, Collaborative Story No No 2+ Focus/Imagination

Dawn of Worlds

A game in which the players portray gods and collaboratively or competitively create a fantasy world from scratch. [more info]

Roleplaying Game Yes No 2+ Super Easy

Tech Support

The premise is simple: one player takes on the role of someone employed in tech support, while everybody else takes it in turn to call them with problems. The twist is that the callers can be calling up for the support they need in doing anything and the call-taker will help them, no matter what. [more info]

Roleplaying Game Yes No 2+ Super Easy

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