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Title Description Game Type GM? Playerssort descending Crunch
Coming of Age

An uplifting game where you play people who are learning their potential and dealing with their issues in the midst of trouble. Create your own setting or use a setting sheet: Space Police Cadets, Squires of Sword and Sorcery, Scions of the Superspy. And yes, Coming of Age can be played solitaire. [more info]

Roleplaying Game No 1-6 Focus/Imagination
No Rest for the Wicked

A fan-created roleplaying game set in the BORDERLANDS universe, where massive corporations control space exploration and extraction, and battle over the resources of the Border Planets on the fringes of civilized space: untamed frontiers rich with strange minerals and populated by rubes and monsters. Best-known of the Border Planets is Pandora, the world of convicts and cannibals. It became a hotbed of action as the corporations wrestled for control of its resources and the alien power of the Vaults. [more info]

Roleplaying Game, Powered by the Apocalypse Yes 2+ Mildly Crunchy
Primeval

A roleplaying game of secret specialist agents working to determine the nature and cause of spacetime Anomalies that have begun opening up, dropping dinosaurs and other prehistoric entities into our modern world. The system is based on "Doctor Who: Adventures in Time and Space" by David F. Chapman. [more info]

Roleplaying Game Yes 2+ Moderately Crunchy
Speechless

A storytelling game which uses templates and dice to assist players in writing a unique adventure story. [more info]

Collaborative Story No 2+ Focus/Imagination
Bugs of Venus

A "Lady Blackbird" hack featuring survivors under the alien bugs who have taken over the planet Earth. You need a copy of these rules, pencils for all players and some scratch paper, and a handful of 6 sided dice. This is a "dice pool" game which means players may be rolling upwards of 10 dice on a single roll. You may also want several larger dice to represent the Bugs. [more info]

Roleplaying Game Yes 2+ Mildly Crunchy
Torus One

A simple roleplaying game about the multi-xeno-racial support staff on a crowded interstellar space station, and the constant troubles of running the place. [more info]

Roleplaying Game Yes 2+ Focus/Imagination
Danger Patrol

A retro sci-fi action/adventure roleplaying game game. The idea is to create the episodes of a 50s-style TV show in the vein of the old Flash Gordon and Buck Rogers serials (with maybe a dash of the Venture Bros., Star Wars, and Indiana Jones). [more info]

Roleplaying Game Yes 2+ Moderately Crunchy
Numenera

A science fantasy roleplaying game set in the far distant future, where humanity lives amid the remnants of eight great civilizations that have risen and fallen. This new world is filled with remnants of all the former worlds: bits of nanotechnology, the dataweb threaded among still-orbiting satellites, bio-engineered creatures, and myriad strange and wondrous devices. These remnants have become known as the numenera. [more info]

Roleplaying Game Yes 2+ Moderately Crunchy
Whispering Willows

A roleplaying game of anthropomorphic animals in the magical but grim world of fairytales, where "The Strange" has come and set everything on its edge. [more info]

Roleplaying Game, Powered by the Apocalypse Yes 2+ Mildly Crunchy
Don't Read the Comments

A game in which you are trapped inside comments from online newspaper discussion threads. You and the others will take turns as game masters, reading out one selected comment on your turn and using it to set the scene and improvise freely around it. The game is not tightly structured, has no dice, and has a lot of room for interpretation. It's meant to be played in maybe half an hour or an hour by a group of friends who like joking around and poking fun at stupidity. [more info]

Collaborative Story No 2+ Super Easy
Apocalypse: Emergence

A roleplaying game of apocalypse survivors, emerging from an underground bunker decades after the fall to discover how the world has changed. [more info]

Roleplaying Game, Powered by the Apocalypse Yes 2+ Mildly Crunchy
Life on Mars

Life on Mars is a tabletop story game where we explore what life might be like aboard the first manned mission to Mars. [more info]

Collaborative Story No 2+ Focus/Imagination
Flatpack

A roleplaying game in which players portray "Wrenches" - young denizens of a destructed world, eager to fix the future. [more info]

Roleplaying Game Yes 2+ Focus/Imagination
The Agency

A roleplaying game in which players take on the roles of sixties secret agents fighting the supernatural. It's set in a stylised version of sixties Britain; a world of red telephone boxes, London buses, Bentleys, Union Jack waistcoats, velvet jackets, bowler hats, the Beatles, Bobbies, manor houses, eccentrics, Hippies, the Cold War, and miniskirts. All filmed at strange angles and in far too many primary colours. Quick and easy game prep and an abstract threat system for easy GMing... Everything you need to play your own 1960s TV series in style! [more info]

Roleplaying Game Yes 2+ Mildly Crunchy
Michtim

An all-ages roleplaying game of fuzzy little heroes who live near human settlements. They look like hamsters, but they have a complex and egalitarian civilization. [more info]

Roleplaying Game Yes 2+ Mildly Crunchy
octaNe

octaNe blends high adventure, sci-fi weirdness, and a rock'n'roll attitude to create one of the strangest RPGs in existence. It's mutants, monkeys, masked wrestlers, loud cars, fast women and rock guitars. In short, everything good in life -- and you can drive as fast as you want. Over 40 bizarro character Roles (and create your own!) Four different play modes, from gritty Westerns to B-movie extravaganzas! [more info]

Roleplaying Game Yes 2+ Mildly Crunchy
A World of Sand and Fire

A storytelling game about the Dark Sun D&D setting. Requires the DS Theme Deck. [more info]

Collaborative Story No 2+ Focus/Imagination
Spirit of 77

A roleplaying game about action and adventure in an alternate 1970's where rock gods from outer space came to Earth to share with us the powers of Glam, Richard Nixon made a deal with aliens to stay in the White House, the streets are run by multinational crime syndicates, and brave souls step forward to fight the oppressive minions of The Man. [more info]

Roleplaying Game, Powered by the Apocalypse Yes 2+ Mildly Crunchy
Apocalypse World

The roleplaying game of hard-edged characters in a cinematic vision of the world 50 years after the collapse. [more info]

Roleplaying Game Yes 2+ Mildly Crunchy
The Shadow of Yesterday

A pulpy romantic sword-and-sorcery game of the end of one world and the beginning of the next. The rules of this game are meant to enable a type of fantasy where things don't necessarily make common sense, but are always full of style: a bit creepy, a bit comedic, a bit dark and violent, and definitely romantic. There's quite a few rules in here that have to do with love and sex. The game's setting is intentionally a sketch. It is there for you to fill in with your players and gives you a set of tools to do so. The fundamental tenets of Near can be summed up as: No gods. No monsters. Just people. [more info]

Roleplaying Game Yes 2+ Mildly Crunchy

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