Games Listing

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Title & Description Game Type Free? GM? Players Crunchsort descending

Ribbon Drive

A storytelling game about letting go on the open road, all guided by the music on your playlist. [more info]

Roleplaying Game, Collaborative Story No No 2+ Focus/Imagination

Annalise

At its most basic, Annalise is a game about making Vampire stories. Each player takes on the role of a protagonist in a Gothic horror story - a creature, whether a literal or metaphorical Vampire - is the central pivot around which your characters revolve, and the rules of the game guide you in discovering its nature and eventually confronting it. The game is designed for short-to-medium turn play (3-6 sessions), but one-shot and convention play is facilitated by the included Guided Play Scenarios. [more info]

Roleplaying Game, Collaborative Story No No 2-4 Focus/Imagination

Bacchanal

Bacchanal is two or three hours of GM-less roleplaying for two to six players. Characters are non-residents of Puteoli fleeing accusations of infractions against the Empire. Gameplay follows the characters through events of wine, debauchery, and the cruel sporting of gods, as they struggle to evade soldiers and accusers, and reunite with a companion from whom they have been separated. You will need a cheese tray, wine glasses, and an assortement of polyhedral dice. [more info]

Roleplaying Game No No 2-6 Focus/Imagination

Mist-Robed Gate

A cinematic storytelling game in which players determine the natures and conflicts of characters and factions within a world of their own devising, via scene framing and of course, the knife ritual. [more info]

Roleplaying Game, Collaborative Story Yes No 4-12 Focus/Imagination

Superlite Heroes!

A game of heroes and villains, crime and justice, adventure and disaster. A group of 3-4 players take on the role of a handful of heroes while a single Game Master (the GM) provides opposition in the form of villains, henchmen, hazards, and schemes. A single session of Superlite Heroes! should take about 2-3 hours. To play, you will need a handful of index cards, some pencils, and a six-sided die. [more info]

Roleplaying Game Yes Yes 4-5 Focus/Imagination

Executive Decision

A white-knuckle game of real-time political crisis. [more info]

Roleplaying Game Yes No 3-6 Focus/Imagination

[untitled]

The aim of [untitled] is to allow users and the admin to create a living, breathing cyberpunk world. It draws on influences including the works of William Gibson, the Matrix movies, and the cyberpunk noir-fiction style of the 90s. [more info]

Roleplaying Game, Powered by the Apocalypse Yes Yes 3-5 Focus/Imagination

Kim and Marshall

A roleplaying game about exploring unbalanced power in an intense, larger-than-life relationship. The relationship is between Marshall, a famous white rapper, and Kim, his wife. What happens when the whole world hears one side of the story? What happens when one partner's voice is louder and more popular than the other's? What's really going on here? In Kim and Marshall, you play to find out. [more info]

Roleplaying Game No No 3-4 Focus/Imagination

The Quiet Year

A community map-making game in which the group builds a community over the course of a fictional year. The game is played in turns representing one week of time, with standard playing cards triggering events, troubles, setbacks or discoveries. Players work together to build a map, gather resources, and to resolve whatever problems may arise. [more info]

Collaborative Story No No 2-4 Focus/Imagination

When the Dark is Gone

A game of childhood adventurers to a magical land, now grown up, who have entered group therapy in order to deal with the shattered remnants of their unhappy lives. [more info]

Roleplaying Game, Collaborative Story Yes Yes 3-4 Focus/Imagination

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