A Game of Unwitting Spies Tempted by Easy Money. Deniable is a storygame that takes inspiration from those wickedly satirical British spy dramas, such as Spy, Spooks... or those gritty police series such as Luther and Murphie's law. This is an RPG unlike any you've played before: be prepared to laugh, cry and cause mayhem to your hapless heroes.
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Roleplaying Game, Collaborative Story |
No |
Yes |
2+ |
2 - Focus/Imagination |
A few natives and guests – and a dead fishing enthusiast – are the only people on this tiny Pacific resort island, which is slowly but surely sinking into the ocean.
The game is divided into five to seven days. Each day's gaming consists of the characters sitting on the hotel patio in the evening, talking. What happens outside of these evenings is not played out, but the players can make up things which has happened and mention them in their character's conversation. |
Collaborative Story |
No |
No |
2+ |
2 - Focus/Imagination |
Homo sapiens sapiens is evolving. Genetic engineering allow us to gain new traits and adapt to local conditions at startling speed. Cybernetic technologies allow us to enhance our senses or replace limbs, giving us inhuman capabilities.
â— How will our new Transhuman natures transform the world?
â— What will the future society look like?
â— What will we lose in the process? |
Collaborative Story |
Yes |
No |
3-5 |
2 - Focus/Imagination |
A loose roleplay about a group of people in the virtual future, burning holes in each others' minds to save themselves from the progressing Blue force of ego disintegration.
|
Collaborative Story |
Yes |
No |
2+ |
2 - Focus/Imagination |
A rules-light system for games of Lovecraftian horror. These rules are designed to play prewritten scenarios, run by a Keeper. On www.thievesoftime.com, you’ll find more Cthulhu Dark rules.
|
Roleplaying Game, Collaborative Story |
Yes |
Yes |
2+ |
2 - Focus/Imagination |
FUBAR is a low preparation roleplaying game focusing on a group of talented individuals who have been betrayed by the people they trust. Using the cyberpunk ethos of "Style-over-Substance" it provides a rough framework to tell a tale of revenge, deliberatey leaving out certain information so that players can customise their game at the start of each play session.
|
Roleplaying Game |
Yes |
Yes |
2+ |
2 - Focus/Imagination |
A storygame in which the players portray amnesia victims helping each other to piece together their pasts.
|
Collaborative Story |
No |
No |
3-5 |
2 - Focus/Imagination |
A roleplaying game designed for young players with short attention spans who demand action and fun. There is a lot of die rolling and some amusing shopping and number-crunching. Characters can be generated in 30 seconds.
|
Roleplaying Game |
Yes |
Yes |
2+ |
2 - Focus/Imagination |
A minimalist hack of Dungeon World with character traits inspired by Risus, Rydu is designed to be compatible with *W games, to be playable solo, and to fit in a pocket. Print it out, fold it up, slip a few blank pages for maps into the pocket, grab a pencil stub and four d6s, and you’re set. You don’t even need friends.
|
Roleplaying Game |
Yes |
No |
1+ |
2 - Focus/Imagination |
FU is a game of action, adventure and fun: It is a roleplaying game of grand proportions and stupefying simplicity that lets you create exciting stories in any setting imaginable, with a minimum of fuss, or even preparation. The core of FU comes down to this: |
Roleplaying Game |
Yes |
Yes |
2+ |
2 - Focus/Imagination |