A roleplaying game about spiritual quests for ancient knowledge in the modern world, a game of dark themes, urban mages, and what it means to be a Mage in the modern world.
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Roleplaying Game, Powered by the Apocalypse |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
A roleplaying game in which players take on the roles of common folk throughout history who have been invited to become another order of being - people who can travel through time at will. They are called "Spanners", and they bear the responsibility of holding the universe together by defeating paradoxes and time-traveling Narcissists.
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Roleplaying Game |
No |
Yes |
2+ |
5 - Highly Crunchy |
An Action Hero RPG with rules in the format of a Hollywood Screenplay. Vie for top billing in your own action movie!
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Roleplaying Game |
Yes |
Yes |
3+ |
2 - Focus/Imagination |
CORE is a hybrid RPG SRD: it uses trad concepts & narrativist techniques to produce character-driven emergent story. The design focus on simplicity, speed, and improvisation. Everything is on the same scale. All actions use a single Yes/No/And/But mechanic. Results are narratively interpreted. And it was built to be hacked. |
Roleplaying Game |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
An apocalypse that never arrived. An ancient secret society in turmoil. Your loyalties are divided. Your beliefs are in doubt. Do you stand with a shattered sect, or let it fall into chaos? |
Collaborative Story |
No |
Yes |
2+ |
2 - Focus/Imagination |
The only (well, the second) RPG that allows you to play a crawdad, living out its stupid life in crawdad society! Note: This is a total rewrite of the original C&C using the "Impact System."
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Roleplaying Game |
Yes |
Yes |
2+ |
1 - Super Easy |
Crisis is a story game of escalating stakes racing against disaster to tell a story. Players define the margins and color in the major points at the beginning of the session, and explore those plots, people, and places in detail during the scenes themselves. Each scene features a player character designated the Protagonist whose story is told for that scene. Another player is their Foil, putting obstacles in their way to test them and show all of us what they are capable of. |
Roleplaying Game, Collaborative Story |
Yes |
No |
4-6 |
2 - Focus/Imagination |
A rules-light system for games of Lovecraftian horror. These rules are designed to play prewritten scenarios, run by a Keeper. On www.thievesoftime.com, you’ll find more Cthulhu Dark rules.
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Roleplaying Game, Collaborative Story |
Yes |
Yes |
2+ |
2 - Focus/Imagination |
CYBER//PUNK is a hack of John Harper’s Lasers & Feelings, inspired by works like Blade Runner, Neuromancer, Ghost in the Shell, and Shadowrun. Play a grizzled ex-police hacker, an unhinged sexbot turned living weapon, or any number of other characters. Infiltrate megacorps, outwit the yakuza, and steal top-secret AIs. All the rules fit on one page, and the game is released under a Creative Commons BY-NC-SA 4.0 License. |
Roleplaying Game, Collaborative Story |
Yes |
Yes |
2+ |
2 - Focus/Imagination |
A near-future action-adventure RPG. Fast-playing and often funny, it offers a lighter take on the cyberpunk genre, both in terms of system and tone. Cyberblues City uses a much modified version of the Fudge roleplaying system designed to make it easy on GMs. And best of all, it is absolutely free. |
Roleplaying Game |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |