Bacchanal is two or three hours of GM-less roleplaying for two to six players. Characters are non-residents of Puteoli fleeing accusations of infractions against the Empire. Gameplay follows the characters through events of wine, debauchery, and the cruel sporting of gods, as they struggle to evade soldiers and accusers, and reunite with a companion from whom they have been separated. You will need a cheese tray, wine glasses, and an assortement of polyhedral dice.
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Roleplaying Game |
No |
No |
2-6 |
2 - Focus/Imagination |
A cinematic storytelling game in which players determine the natures and conflicts of characters and factions within a world of their own devising, via scene framing and of course, the knife ritual.
|
Roleplaying Game, Collaborative Story |
Yes |
No |
4-12 |
2 - Focus/Imagination |
Remember Tomorrow is a role-playing game set in the near future. Look at the world today, now flash it forward twenty minutes into the future. Sky Cars: Check. Memory Couriers: Check. Everything Else: Slightly Changed, huh, how about that? It's a quick and dirty near-future "cyberpunk" game that features: easy character generation; an ensemble cast of PCs and Factions; goal-oriented stories built in play; GMless, scene-based resolution.
|
Roleplaying Game |
No |
No |
2-5 |
3 - Mildly Crunchy |
A game of social viciousness and revelation for 4-8 mature players. The setting is a dinner party in November 1974 ... the players act out their characters hangups while playing spiteful conversational games and getting progressively more drunk. Can you gain enough courage to face your Issue, or will you collapse in the downstairs lavatory or get thrown out of the party? Uses six-sided dice for resolution, the rules are simple but the tactics are deep. |
Roleplaying Game |
Yes |
No |
4-8 |
1 - Super Easy |
A fast-paced, low-prep, highly collaborative game designed for 3-5 players and one or more sessions of play. You will collaboratively create your own prison planet, and then competitively struggle to survive and thrive on it.
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Roleplaying Game, Collaborative Story |
No |
No |
3-5 |
3 - Mildly Crunchy |
A white-knuckle game of real-time political crisis.
|
Roleplaying Game |
Yes |
No |
3-6 |
2 - Focus/Imagination |
An experimental two-person game based loosely on the PS3 game "Journey".
|
Collaborative Story |
Yes |
No |
2+ |
1 - Super Easy |
A roleplaying game about exploring unbalanced power in an intense, larger-than-life relationship. The relationship is between Marshall, a famous white rapper, and Kim, his wife. What happens when the whole world hears one side of the story? What happens when one partner's voice is louder and more popular than the other's? What's really going on here? In Kim and Marshall, you play to find out.
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Roleplaying Game |
No |
No |
3-4 |
2 - Focus/Imagination |
A community map-making game in which the group builds a community over the course of a fictional year. The game is played in turns representing one week of time, with standard playing cards triggering events, troubles, setbacks or discoveries. Players work together to build a map, gather resources, and to resolve whatever problems may arise.
|
Collaborative Story |
No |
No |
2-4 |
2 - Focus/Imagination |
Conquer the Horizon is a game in which players take on the roles of an expeditionary mission from the Old World, exploring the unknown wilds of the New World. The players collaboratively create the New World while simultaneously competing to fulfill their own agendas.
|
Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
2 - Focus/Imagination |