You and your friends have decided to do something stupid. You got loaded and decided to spend the night in the derelict Telford House on Friday the 13th. As the spookiness started to ratchet up to 11, some idiot dropped the bag with Flashlights and now they're starting to run erratic. You're in the dark, with no phone reception, and you're not alone. Begin play the instant after the bag is dropped. Determine who the jackass was. Survive the night. Escape the house.
|
Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
1 - Super Easy |
A GM-less tabletop RPG where players take on the roles of ghosts who are haunting a property. Think The Shining, Paranormal Activity, Poltergeist, some of the Scary Movie series or any movie where a group of humans newly enters a haunted property, only to find that they are not welcomed by the presence. The goal in THIS game is to get rid of the humans in the funniest way possible. Be competitive, cooperative, whatever. Just have fun.
|
Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
2 - Focus/Imagination |
A "game poem", or "role-playing poem" is a little game that you can pick up and play in fifteen minutes or so. There's no preparation time, nothing to get between you and immediate fun. Game poems usually address some specific mood or emotion, or focus on one particular theme. First and foremost, a game poem is just there to be taken in and experienced with a friend or group of friends for a few moments, and hopefully, something small and wonderful will happen in the process. |
Collaborative Story |
Yes |
No |
2+ |
2 - Focus/Imagination |
Lovecraftesque is a GMless storytelling game of creeping cosmic horror. Work with your friends to create a slow-building mystery culminating in a scene of eldritch terror.
|
Roleplaying Game, Collaborative Story |
Yes |
No |
2-5 |
1 - Super Easy |
For a long time, our monstrous home was occupied by invading humans. Now, finally, we’ve driven them off, and we’re left with this: a year of relative peace. One quiet year, with which to dismantle their settlements and reclaim our lands. Come Winter, a band of heroes will arrive and we might not survive the encounter. This is when the game will end. But we don’t know about that yet. |
Collaborative Story |
Yes |
No |
2-4 |
2 - Focus/Imagination |
This is a role-playing game about a home. In this home lives a family, or a succession of families. You’ll draw the home and watch as it changes with the family over the years.
You will need a good-sized sheet of paper to draw on, pencils, and something on which to record characters (index cards are good). A big pile of 10-sided dice is helpful but not necessary. You'll also need to print and cut out the game cards, or transcribe them onto something.
|
Collaborative Story |
Yes |
No |
2-6 |
2 - Focus/Imagination |
In the Mind of Margaret you’ll explore the life of a single person through the various emotions that make up their personality. Think the 90s sitcom "Herman’s Head" or the Disney/Pixar film "Inside Out". During the game you’ll establish various dilemmas for this person, explore their internal psyche as it tries to decide how to respond in order to achieve their goals, and observe how the results of that response further affects the person and their psyche. |
Collaborative Story |
Yes |
No |
3-5 |
2 - Focus/Imagination |
The two samurai stared at each other.
Once they were friends. Brothers. But time has come for honor to be regained, and vengeance to be unleashed.
Footing adjusted. Grips tightened. Eyes narrowed.
A single moment and it was over.
Keywords: Narrative, Two-Player, Multiple Genres, Cards, No Character Sheet
|
Roleplaying Game, Collaborative Story |
No |
No |
2 |
2 - Focus/Imagination |
Out with friends for the night.
But suddenly, a siren blares out of nowhere.
And deep down, you all realize your lives are in danger.
Somehow, deep in the bottom of your souls, you all realize something is out there to kill you.
Can you survive the night?
|
Roleplaying Game, Collaborative Story |
No |
No |
2+ |
1 - Super Easy |
Command. We are off course. We don’t know where we are. Can you hear us? |
Roleplaying Game, Collaborative Story |
No |
No |
2+ |
2 - Focus/Imagination |