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Title & Description Game Type Free? GM?sort descending Players Crunch

Ghosts Like Us

A GM-less tabletop RPG where players take on the roles of ghosts who are haunting a property. Think The Shining, Paranormal Activity, Poltergeist, some of the Scary Movie series or any movie where a group of humans newly enters a haunted property, only to find that they are not welcomed by the presence. The goal in THIS game is to get rid of the humans in the funniest way possible. Be competitive, cooperative, whatever. Just have fun. [more info]

Roleplaying Game, Collaborative Story Yes No 2+ Focus/Imagination

Microscope

A time-jumping storygame in which players collaboratively create the history of an entire world. [more info]

Collaborative Story No No 2-5 Mildly Crunchy

The Deep Forest

For a long time, our monstrous home was occupied by invading humans. Now, finally, we’ve driven them off, and we’re left with this: a year of relative peace. One quiet year, with which to dismantle their settlements and reclaim our lands. Come Winter, a band of heroes will arrive and we might not survive the encounter. This is when the game will end. But we don’t know about that yet. What we know is that right now, in this moment, we monsters have an opportunity for healing and self-discovery in our deep forest, away from human eyes. The Deep Forest is a map game of post-colonial weird fantasy. It’s a re-imagining of The Quiet Year, one that centres upon monstrosity and decolonization. By Mark Diaz Truman and Avery Alder Art by Jules Silver Dedicated to Jeremy Zimmerman, a Patreon supporter [more info]

Collaborative Story Yes No 2-4 Focus/Imagination

Conquer the Horizon

Conquer the Horizon is a game in which players take on the roles of an expeditionary mission from the Old World, exploring the unknown wilds of the New World. The players collaboratively create the New World while simultaneously competing to fulfill their own agendas. [more info]

Roleplaying Game, Collaborative Story Yes No 2+ Focus/Imagination

Perilous Intersections

A lightweight engine for solitaire roleplaying game adventures. It works by directing you to answer the Big Questions that brings a hero into conflict with a setting’s threat. It keeps some measure of surprise while the emergent plot provides resistance to the protagonist’s motivations. It works best with characters that have strong motivations and are action-driven. It can work in tandem with any existing RPG system, and is interactive, responding to the PC’s efforts to counter the main antagonist, making her choices matter. At the heart of this solo engine are intersections. An intersection is a particular method of interpretation whereby one runs a random idea prompt through a filter. This filter always provides a “push” on the PC’s goals and motivations, and sometimes against her directly. [more info]

Roleplaying Game Yes No 1 Focus/Imagination

Geiger Counter

Geiger Counter is a game system for Survival Horror. It was designed to do two things: 1) emulate movies in which most of the main characters eventually die and 2) perform really well in single-session play, such as a pick-up or convention game. This game requires a bunch of six-sided dice. I use about 20-30 dice of one color for the main characters and 8 dice of a different color for the menace. You will also need a large sheet of paper (I often tape six sheets of computer paper together into a giant rectangle), copies of the play sheet included at the end of this booklet, and a small number of unique tokens to represent the major characters. This is a beta version. Playsheets can be found at http://bleedingplay.files.wordpress.com/2008/08/geiger-beta-sheet.pdf [more info]

Collaborative Story Yes No 5-7 Mildly Crunchy

House of Reeds

This is a role-playing game about a home. In this home lives a family, or a succession of families. You’ll draw the home and watch as it changes with the family over the years. You will need a good-sized sheet of paper to draw on, pencils, and something on which to record characters (index cards are good). A big pile of 10-sided dice is helpful but not necessary. You'll also need to print and cut out the game cards, or transcribe them onto something. [more info]

Collaborative Story Yes No 2-6 Focus/Imagination

My Daughter, the Queen of France

A roleplaying game framed in scenes, in which one player portrays William Shakespeare and the others portray his friends. [more info]

Roleplaying Game, Collaborative Story Yes No 3-5 Focus/Imagination

Lords of Titania

A GM-less game for 3-5 players. The game is set on Titania, a huge colony ship drifting through deep space towards… somewhere. A central biosphere generates food, oxygen and recycles water for hundreds of habitation pods floating at the end of trailing umbilical connections. Each habitation pod is ruled by a family, lords of their domain. Lords of Titania is the story of the downfall of one such family. You will play the flawed rulers of a habitation pod; a family enclosed by Nature and divided by their own natures. Each of you will control a particular component of the pod and you will use that control to gain power over your family members. This will not go smoothly. There will be oath-breaking, betrayal and murder, and an exile will return to seek vengeance. But if you survive… How sweet will your victory be then. [more info]

Collaborative Story Yes No 2+ Mildly Crunchy

Dream Askew

A game that queers the post-apocalyptic genre, exploring how the apocalyptic process could impact our sexuality, genders, livelihoods, experiences of marginalization, and experiences of liberation. [more info]

Roleplaying Game, Collaborative Story, Powered by the Apocalypse Yes No 3-5 Mildly Crunchy

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