Games Listing

Filter by Initial: ABCDEFGHIJKLMNOPQRSTUVWXYZ

Game Type Free? GM?sort descending Players Crunch

The Dinner Party

A game of social viciousness and revelation for 4-8 mature players. The setting is a dinner party in November 1974 ... the players act out their characters hangups while playing spiteful conversational games and getting progressively more drunk. Can you gain enough courage to face your Issue, or will you collapse in the downstairs lavatory or get thrown out of the party? Uses six-sided dice for resolution, the rules are simple but the tactics are deep.

[more info]

Roleplaying Game Yes No 4-8 1 - Super Easy

The Mustang

A storytelling game for exactly four people, depicting the eerie hunt for the legendary Devil's Mustang.

[more info]

Collaborative Story Yes No 4 1 - Super Easy

Blowback

When you're a spy, your job is your life— literally. You have no friends who aren't expendable, no ID that's not fake, no possessions except those that can be stuffed in a suitcase or left behind without a thought. But when you've been blacklisted, with your assets frozen and passports flagged, you lose everything, and everything changes. Your training tells you a couple things: find a place to lay low, figure out who you can rely on or exploit, and do whatever it takes to get back in.

[more info]

Roleplaying Game, Collaborative Story No No 3-5 3 - Mildly Crunchy

Ghosts Like Us

A GM-less tabletop RPG where players take on the roles of ghosts who are haunting a property. Think The Shining, Paranormal Activity, Poltergeist, some of the Scary Movie series or any movie where a group of humans newly enters a haunted property, only to find that they are not welcomed by the presence. The goal in THIS game is to get rid of the humans in the funniest way possible. Be competitive, cooperative, whatever. Just have fun.

[more info]

Roleplaying Game, Collaborative Story Yes No 2+ 2 - Focus/Imagination

Microscope

A time-jumping storygame in which players collaboratively create the history of an entire world.

[more info]

Collaborative Story No No 2-5 3 - Mildly Crunchy

The Deep Forest

For a long time, our monstrous home was occupied by invading humans. Now, finally, we’ve driven them off, and we’re left with this: a year of relative peace. One quiet year, with which to dismantle their settlements and reclaim our lands. Come Winter, a band of heroes will arrive and we might not survive the encounter. This is when the game will end. But we don’t know about that yet.

[more info]

Collaborative Story Yes No 2-4 2 - Focus/Imagination

Conquer the Horizon

Conquer the Horizon is a game in which players take on the roles of an expeditionary mission from the Old World, exploring the unknown wilds of the New World. The players collaboratively create the New World while simultaneously competing to fulfill their own agendas.

[more info]

Roleplaying Game, Collaborative Story Yes No 2+ 2 - Focus/Imagination

Perilous Intersections

A lightweight engine for solitaire roleplaying game adventures. It works by directing you to answer the Big Questions that brings a hero into conflict with a setting’s threat. It keeps some measure of surprise while the emergent plot provides resistance to the protagonist’s motivations. It works best with characters that have strong motivations and are action-driven.

[more info]

Roleplaying Game Yes No 1 2 - Focus/Imagination

A Year of Mini-RPGs, Season One

This volume collects 13 and a half RPGs, all designed to be read and played quickly while offering unconventional game experiences. Pay what you want at DrivethruRPG.com. Games in this collection include...

- The Anti-Paradox Brigade: All the best Agents are already on the field when the alarm goes off at the Time Agency. That’s why, for once, it’s you they call... Here’s your chance to shine again, or confirm your ineptitude!

[more info]

Roleplaying Game, Collaborative Story Yes No 2+ 2 - Focus/Imagination

Geiger Counter

Geiger Counter is a game system for Survival Horror. It was designed to do two things: 1) emulate movies in which most of the main characters eventually die and 2) perform really well in single-session play, such as a pick-up or convention game. This game requires a bunch of six-sided dice. I use about 20-30 dice of one color for the main characters and 8 dice of a different color for the menace.

[more info]

Collaborative Story Yes No 5-7 3 - Mildly Crunchy

Pages


SUPPORT FICTIONEERS.NET
on PATREON




FICTIONEERS.NET is brought to you by As If Productions.

If it's valuable, please help!!


Join my Patreon to help support the growth of this site while keeping it advertiser-free,
or click here to drop a tip in the jar.