Games Listing

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Game Type Free? GM?sort descending Players Crunch

Bacchanal

Bacchanal is two or three hours of GM-less roleplaying for two to six players. Characters are non-residents of Puteoli fleeing accusations of infractions against the Empire. Gameplay follows the characters through events of wine, debauchery, and the cruel sporting of gods, as they struggle to evade soldiers and accusers, and reunite with a companion from whom they have been separated. You will need a cheese tray, wine glasses, and an assortement of polyhedral dice.

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Roleplaying Game No No 2-6 2 - Focus/Imagination

Blackfly

A roleplaying game where everyone takes on the role of an operative within an organisation that operates in secrecy, or covert operatives for a public organisation that maintains plausible deniability over their actions.

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Roleplaying Game Yes No 3+ 2 - Focus/Imagination

Den of Thieves

A round-robin roleplaying game of Fantasy Thieves in a Fantasy City, with magic and whatnot and a sort-of Victorian underworld vibe. You can play with or without a GM.

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Roleplaying Game Yes No 3+ 3 - Mildly Crunchy

Black Hole Girls

You’re a 12‐year‐old girl. And you have a pet alien. Normal people are completely helpless against it, and the only thing that can stop it is other aliens, which belong to other 12‐year‐old girls. What happens next is up to you. Things could get ugly.

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Roleplaying Game, Collaborative Story Yes No 2+ 2 - Focus/Imagination

The Merlin Worm

Mind-controlling parasites are travelling back in time through memories to destroy all humans at the source. There is one in your brain and you must not let anyone know or super soldiers from the future will murder you. This is a game for two people. One of you will play the infected human, and one of you will play the forces around that human. We'll refer to these two players as the Human and the Worm.

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Roleplaying Game, Collaborative Story Yes No 2 3 - Mildly Crunchy

Ornithopter World

A rollicking tale of exploration and adventure on a magical and mysterious world, featuring a crew of aerial pirate-traders, in which all of the players share all of the characters as a group (the GM plays everything else).

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Roleplaying Game, Powered by the Apocalypse Yes No 4+ 3 - Mildly Crunchy

Blogs Against Humanity

A loose storytelling game which uses the Cards Against Humanity deck to determine news topics in a popularity war among bloggers.

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Collaborative Story Yes No 2+ 1 - Super Easy

The Quiet Year

A community map-making game in which the group builds a community over the course of a fictional year. The game is played in turns representing one week of time, with standard playing cards triggering events, troubles, setbacks or discoveries. Players work together to build a map, gather resources, and to resolve whatever problems may arise.

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Collaborative Story No No 2-4 2 - Focus/Imagination

Not-Too-Silly Stories

A free-form, story-oriented, rules-lite, GM-less roleplaying game. It’s a bit like a highly simplified version of Universalis. I designed it to play with my kids, hence the use of Silliness as a constrained resource to keep the stories from getting out of hand.

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Collaborative Story Yes No 2+ 2 - Focus/Imagination

The Posthuman Doorways

A transhuman future, explore the lives of characters offered enlightenment and evolution. Are you willing to sacrifice your humanity?

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Roleplaying Game, Collaborative Story Yes No 3-5 2 - Focus/Imagination

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