Games Listing

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Title & Description Game Type Free? GM?sort descending Players Crunch

Keep It Sunny

A game where you pretend to be the characters in "It's Always Sunny in Philadelphia", and create an episode of the show that never was. Each player has a specific character to play. Throughout the game, you'll say what your character does, speak in their voice, and sometimes narrate what's going on in various scenes. [more info]

Roleplaying Game, Collaborative Story Yes No 3-6 Focus/Imagination

As Above

As Above is a storytelling and role playing game for two to six players. The stories of the game are inspired by fairy tales, myths and legends. They take place in a fictional world, inspired by but not meant to represent any particular place or tradition on Earth. As Above is inspired by Russian Matroyshka dolls. These beautifully painted dolls nest one inside another, as the stories are intended to do in As Above. [more info]

Collaborative Story Yes No 2-6 Focus/Imagination

A World of Sand and Fire

A storytelling game about the Dark Sun D&D setting. Requires the DS Theme Deck. [more info]

Collaborative Story Yes No 2+ Focus/Imagination

Skew

A storygame of surrealism intruding upon reality, in which the players create a series of more and more unusual events in the life of a "normal" protagonist. [more info]

Collaborative Story No No 3+ Focus/Imagination

A Thousand Years Under the Sun

A history-telling game in which players collaboratively create events on a hand-drawn map over a thousand year period. [more info]

Collaborative Story Yes No 5+ Super Easy

Executive Decision

A white-knuckle game of real-time political crisis. [more info]

Roleplaying Game Yes No 3-6 Focus/Imagination

Commuters

A short freestyle game in which two participants play human commuters on a bus or train, while two others play their dreams. [more info]

Roleplaying Game Yes No 4 Super Easy

Schyzonaut

PALACE has invented a drug to help investigation. It is called Mnemonis. Each synthesis of Mnemonis carries some portion of a candidate’s memories, and is able to imprint the experience of those memories in compressed time upon a subject. PALACE has matched the candidate criminals with Treasury and Justice Agents who match the candidates’ physical attributes and whose profiles (and subsequent crystal engram imprints) have indicated the proper level of resonance with the target mnemonic identity. Thus each agent is matched with one candidate, charged with experiencing and reliving his or her life in short, concentrated bursts, to discover the seeds of thought and experience that may have lead to the theft of the keys. You are one of those agents. [more info]

Roleplaying Game, Collaborative Story Yes No 2+ Mildly Crunchy

Watch the World Die

A dice-driven collaborative game which produces a chronological "Timeline of the Apocalypse". May be played as a standalone game, or used as preparation for a post-apocalyptic RPG campaign. [more info]

Collaborative Story No No any Super Easy

Legend

Enter Hallow, the blasted remnants of what once was a world. In Hallow, humans, elves, and other traditional humanoid creatures of high fantasy survive – and often prosper – in small plots of habitable terrain. These plots are maintained only by ancient, supremely intelligent magical constructs that date past the reach of mortal memory to the time before the great cataclysms that obliterated the previous world. [more info]

Roleplaying Game Yes No 2+ Moderately Crunchy

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