Games Listing

Filter by Initial: ABCDEFGHIJKLMNOPQRSTUVWXYZ

Title/Description Game Type Free? GM?sort descending Players Crunch

Goodbye Earl: A Roleplaying Drinking Game
by Jkterrezas

Goodbye Earl is a roleplaying drinking game about the complicated legacy left behind by the most important figures of our lives. It is for two and up players- the number of players is determined only by how much booze you have to share, the length is determined by how long you think you can pay attention.

Roleplaying Game, Collaborative Story Yes No 2+ 1 - Super Easy

Paper Tigers
by Ashok Desai

Paper Tigers is a competitive role-playing game for three to six players, five being the ideal amount. There is no need for a GM. Each player takes on the role of a conniving politician looking to finagle their party into power by any means necessary.

Roleplaying Game Yes No 3-6 3 - Mildly Crunchy

Annalise
by Nathan D. Paoletta

At its most basic, Annalise is a game about making Vampire stories. Each player takes on the role of a protagonist in a Gothic horror story - a creature, whether a literal or metaphorical Vampire - is the central pivot around which your characters revolve, and the rules of the game guide you in discovering its nature and eventually confronting it.

Roleplaying Game, Collaborative Story No No 2-4 2 - Focus/Imagination

Tech Support
by James Mullen

The premise is simple: one player takes on the role of someone employed in tech support, while everybody else takes it in turn to call them with problems. The twist is that the callers can be calling up for the support they need in doing anything and the call-taker will help them, no matter what.

Roleplaying Game Yes No 2+ 1 - Super Easy

Icarus
by Spenser Starke

A collaborative storytelling game about the collapse of a great civilization. Every game begins in a city-nation known as Icarus at the height of its power where, in celebration, the city has decided to erect a massive, ever-growing monument in the center of town to display its prestige to the world.

Roleplaying Game, Collaborative Story No No 2-5 2 - Focus/Imagination

FateLess
by Alessandro Piroddi

This GM-Less game focuses on the adventurous stories of individual characters, their personal goals and their development as human beings. Players might be allies or enemies, lovers or strangers, but somehow their destinies will end up twining and influencing each other.

Roleplaying Game No No 2-5 3 - Mildly Crunchy

Twenty-Four Game Poems
by Marc Majcher

A "game poem", or "role-playing poem" is a little game that you can pick up and play in fifteen minutes or so. There's no preparation time, nothing to get between you and immediate fun. Game poems usually address some specific mood or emotion, or focus on one particular theme. First and foremost, a game poem is just there to be taken in and experienced with a friend or group of friends for a few moments, and hopefully, something small and wonderful will happen in the process.

Collaborative Story Yes No 2+ 2 - Focus/Imagination

Reconsolidation
by Keith Stetson, Clarissa Baut Stetson

Reconsolidation is a collaborative storytelling card game about navigating the twisting corridors of memory to free a patient from the burden of a repressed traumatic memory. Each player plays a bit of the patient's mind and tries to use pleasant memories to unlock the elements of the core repressed memory. Then and only then may they help the patient confront the traumatic memory and re-frame it so as to better see its beneficial effects.

Collaborative Story Yes No 2-5 2 - Focus/Imagination

One Last Job
by Grant Howitt

A roleplaying/storytelling game in which you play desperate, washed-up individuals on a final mission that'll set them up for life. Unlike other RPGs, you don't get to define a single aspect of your character - everyone else does that during play by insulting you. GM Optional.

Roleplaying Game, Collaborative Story No No 3+ 2 - Focus/Imagination

The Great Long Dark
by Hayley Gordon, Vee Hendro

This is a game about the price of freedom, about what we would sacrifice for our people, and for the ones we love. A game about leaving, about journeys that change you, about desperation, and about finding hope in the strangest of places. A game about the Great Long Dark.

Roleplaying Game, Collaborative Story Yes No 2-5 2 - Focus/Imagination

Pages





FICTIONEERS.NET is brought to you by
As If Productions.

To Support this Site


Join my Patreon to help support the growth of this site while keeping it advertiser-free,
or click here to drop a tip in the jar.