A Taste For Murder is a roleplaying game for four to six players. As you go through the game, your relationships with the other characters get more and more screwed up. By the end, someone's relationships will give them a motive for murder.
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Roleplaying Game |
No |
No |
4-6 |
2 - Focus/Imagination |
A Norwegian Freeform RPG. Imagine that you draw the essence from your own youth. You boil out the juices of the billowing leaves and make an elixir that gives you all of it, refined.
The real teenage years had many false starts. The party you couldn’t find. The boy or girl who never became a boyfriend or girlfriend. The time you went out for drinks and all your expectations of magic weren’t fulfilled.
Tonight something will be fulfilled. We don’t know yet what it is.
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Roleplaying Game, Collaborative Story |
Yes |
No |
3-5 |
1 - Super Easy |
A white-knuckle game of real-time political crisis.
|
Roleplaying Game |
Yes |
No |
3-6 |
2 - Focus/Imagination |
A storygame in which absolutely everything is made up by the players, there is no GM, dominos are involved, there's scoring, and for some reason everyone is related to this troubled woman called Rose.
|
Collaborative Story |
Yes |
No |
3-9 |
2 - Focus/Imagination |
An uplifting game where you play people who are learning their potential and dealing with their issues in the midst of trouble. Create your own setting or use a setting sheet: Space Police Cadets, Squires of Sword and Sorcery, Scions of the Superspy. And yes, Coming of Age can be played solitaire.
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Roleplaying Game |
Yes |
No |
1-6 |
2 - Focus/Imagination |
Archipelago is a story/role-playing game where each player controls a major character. Player take turns directing and playing out a part of their character’s story, leading them towards their selected point of destiny, while other players interact with and influence that story. |
Collaborative Story |
Yes |
No |
3+ |
2 - Focus/Imagination |
PALACE has invented a drug to help investigation. It is called Mnemonis. Each synthesis of Mnemonis carries some portion of a candidate’s memories, and is able to imprint the experience of those memories in compressed time upon a subject. |
Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
3 - Mildly Crunchy |
Out of Dodge is a four-person, American Freeform game about desperate criminals on a car ride to nowhere. Perfect for your next road trip! The game requires four players, a small space arranged like a car, and should take around 1-2 hours to play. It can be played by responsible people in an actual moving car.
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Collaborative Story |
No |
No |
4 |
2 - Focus/Imagination |
A roleplaying game of interdimensional agents traveling between realms to solve missions in a world where reality is coming apart. What You Need to Play: one copy of the Character Sheet for each Player, a full Opposition Deck (or a normal deck of poker cards), a Framing card, a Lead card and an Opposition Clock card. Also you must get: a bunch of six sided dice: six white (6d6), six black (6d6), six blue (6d6), pencils & erasers & white sheets to take notes ... |
Roleplaying Game, Collaborative Story |
Yes |
No |
2-5 |
4 - Moderately Crunchy |
A goofy RPG about raccoons on a heist! It plays in about 20-30 minutes and is for 4 players exactly. There's no GM, and no need for prep. It's like Ocean's 11 or Leverage, but you know, raccoons.
PWYW.
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Roleplaying Game, Collaborative Story |
No |
No |
4 |
3 - Mildly Crunchy |