Create your own world based off of popular series where (relatively) normal people fight off supernatural threats in a modern setting, usually in secret. Draft characters with cards that define their talents, flaws, relationships and liabilities. Modify the cards as your characters grow and change organically. |
Collaborative Story |
No |
No |
3-5 |
2 - Focus/Imagination |
The Sundered Land is a series of 5 single-page games plus 2 supplements set in the Sword-and-Sorcery ruins of the future. A Doomed Pilgrim is designed for online play. You play the pilgrim, and your friends on the internet try to see you to your doom. |
Collaborative Story |
No |
No |
2+ |
1 - Super Easy |
A storygame in which a soul stands trial for the determination of its final dispensation after death. The good and bad deeds of the past are weighed as evidence, and tarot cards are used to determine the possible outcomes.
|
Collaborative Story |
Yes |
No |
4 |
3 - Mildly Crunchy |
Goodbye Earl is a roleplaying drinking game about the complicated legacy left behind by the most important figures of our lives. It is for two and up players- the number of players is determined only by how much booze you have to share, the length is determined by how long you think you can pay attention.
|
Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
1 - Super Easy |
A "game poem", or "role-playing poem" is a little game that you can pick up and play in fifteen minutes or so. There's no preparation time, nothing to get between you and immediate fun. Game poems usually address some specific mood or emotion, or focus on one particular theme. First and foremost, a game poem is just there to be taken in and experienced with a friend or group of friends for a few moments, and hopefully, something small and wonderful will happen in the process. |
Collaborative Story |
Yes |
No |
2+ |
2 - Focus/Imagination |
Reconsolidation is a collaborative storytelling card game about navigating the twisting corridors of memory to free a patient from the burden of a repressed traumatic memory. Each player plays a bit of the patient's mind and tries to use pleasant memories to unlock the elements of the core repressed memory. Then and only then may they help the patient confront the traumatic memory and re-frame it so as to better see its beneficial effects. |
Collaborative Story |
Yes |
No |
2-5 |
2 - Focus/Imagination |
A roleplaying/storytelling game in which you play desperate, washed-up individuals on a final mission that'll set them up for life. Unlike other RPGs, you don't get to define a single aspect of your character - everyone else does that during play by insulting you. GM Optional.
|
Roleplaying Game, Collaborative Story |
No |
No |
3+ |
2 - Focus/Imagination |
This is a game about the price of freedom, about what we would sacrifice for our people, and for the ones we love. A game about leaving, about journeys that change you, about desperation, and about finding hope in the strangest of places. A game about the Great Long Dark. |
Roleplaying Game, Collaborative Story |
Yes |
No |
2-5 |
2 - Focus/Imagination |
Bacchanal is two or three hours of GM-less roleplaying for two to six players. Characters are non-residents of Puteoli fleeing accusations of infractions against the Empire. Gameplay follows the characters through events of wine, debauchery, and the cruel sporting of gods, as they struggle to evade soldiers and accusers, and reunite with a companion from whom they have been separated. You will need a cheese tray, wine glasses, and an assortement of polyhedral dice.
|
Roleplaying Game |
No |
No |
2-6 |
2 - Focus/Imagination |
Being the Victorian explorations of a world-class lady adventuress and her unfortunate male companion, narrated by the Natives of the exotic lands they visit.
|
Roleplaying Game |
Yes |
No |
3+ |
1 - Super Easy |