This game was written as a statement against bullying and against hate. This game was inspired by a powerful scene from writing legend Alan Moore and David Lloyd’s V for Vendetta. This game was also written as a protest and as a defiant stance against the hate which seems to currently fuel the world. We must embrace love. And this game hopes to allow opportunities to find that despite the bleakness the surround us.
This game might not be for everyone.
|
Roleplaying Game, Collaborative Story |
No |
No |
2 |
2 - Focus/Imagination |
Tell the stories of intrigue between courtiers trapped in a snowbound castle, jostling for status as the King tries to remove the icy curse. The majority of the game will be played out with two types of scenes: private conversations between two characters, and open Court scenes with all the characters present. Cards here: http://bit.ly/19fta2T
|
Roleplaying Game, Collaborative Story |
Yes |
No |
3-5 |
3 - Mildly Crunchy |
At its most basic, Annalise is a game about making Vampire stories. Each player takes on the role of a protagonist in a Gothic horror story - a creature, whether a literal or metaphorical Vampire - is the central pivot around which your characters revolve, and the rules of the game guide you in discovering its nature and eventually confronting it. |
Roleplaying Game, Collaborative Story |
No |
No |
2-4 |
2 - Focus/Imagination |
A game in which the players portray gods and collaboratively or competitively create a fantasy world from scratch.
|
Roleplaying Game |
Yes |
No |
2+ |
1 - Super Easy |
The premise is simple: one player takes on the role of someone employed in tech support, while everybody else takes it in turn to call them with problems. The twist is that the callers can be calling up for the support they need in doing anything and the call-taker will help them, no matter what.
|
Roleplaying Game |
Yes |
No |
2+ |
1 - Super Easy |
A collaborative storytelling game about the collapse of a great civilization. Every game begins in a city-nation known as Icarus at the height of its power where, in celebration, the city has decided to erect a massive, ever-growing monument in the center of town to display its prestige to the world. |
Roleplaying Game, Collaborative Story |
No |
No |
2-5 |
2 - Focus/Imagination |
Create your own world based off of popular series where (relatively) normal people fight off supernatural threats in a modern setting, usually in secret. Draft characters with cards that define their talents, flaws, relationships and liabilities. Modify the cards as your characters grow and change organically. |
Collaborative Story |
No |
No |
3-5 |
2 - Focus/Imagination |
The Sundered Land is a series of 5 single-page games plus 2 supplements set in the Sword-and-Sorcery ruins of the future. A Doomed Pilgrim is designed for online play. You play the pilgrim, and your friends on the internet try to see you to your doom. |
Collaborative Story |
No |
No |
2+ |
1 - Super Easy |
A storygame in which a soul stands trial for the determination of its final dispensation after death. The good and bad deeds of the past are weighed as evidence, and tarot cards are used to determine the possible outcomes.
|
Collaborative Story |
Yes |
No |
4 |
3 - Mildly Crunchy |
Goodbye Earl is a roleplaying drinking game about the complicated legacy left behind by the most important figures of our lives. It is for two and up players- the number of players is determined only by how much booze you have to share, the length is determined by how long you think you can pay attention.
|
Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
1 - Super Easy |