A collaborative storytelling game about the collapse of a great civilization. Every game begins in a city-nation known as Icarus at the height of its power where, in celebration, the city has decided to erect a massive, ever-growing monument in the center of town to display its prestige to the world. |
Roleplaying Game, Collaborative Story |
No |
No |
2-5 |
2 - Focus/Imagination |
This is a role-playing game about a home. In this home lives a family, or a succession of families. You’ll draw the home and watch as it changes with the family over the years.
You will need a good-sized sheet of paper to draw on, pencils, and something on which to record characters (index cards are good). A big pile of 10-sided dice is helpful but not necessary. You'll also need to print and cut out the game cards, or transcribe them onto something.
|
Collaborative Story |
Yes |
No |
2-6 |
2 - Focus/Imagination |
Welcome to space. It’s filled to the brim with Monsters, Moon Gods, and Immortal Space Dogs with Guns. You are a part of the Bounty Frontier and our main base is the Bounty Frontier Headquarters (BFHQ). You’ll know it well. You will be given Tags (or bounties, if you prefer to call them that) to hunt and destroy in order to pay off your student loans from the Frontier Robot Space Academy. While fighting: be smart, be safe, and go all out!
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Roleplaying Game |
Yes |
Yes |
2-6 |
3 - Mildly Crunchy |
A tabletop rpg about broke goblins traveling to dangerous and fantastical places to find treasure and make rent. The character creation process is fast and collaborative, producing unique goblins with lots of personality. The core resolution system shares narrative pacing between players and the GM, keeping the focus on clear stakes and tough choices. It's a character-driven dungeon crawler that works for short, punchy sessions and long campaigns. |
Roleplaying Game |
No |
Yes |
2-6 |
3 - Mildly Crunchy |
PEDAL is a story game about long distance bicycle races, like the Tour de France or La Vuelta. It's Powered by the Apocalypse and was created for the #YourMoveJam 2019. It contains only a single PbtA move: pedal.
To play PEDAL, you'll need a few friends and a bit of time. You need the rules, the playmat, the character sheet and the tags to play. You'll also need some dice, some playing cards and some tokens. |
Roleplaying Game, Powered by the Apocalypse |
Yes |
No |
2-6 |
2 - Focus/Imagination |
You are imps: you are puny, cowardly, clumsy, mean, inept, and ambitious. You all serve a powerful demon, and if you impress them they may let you reincarnate as something stronger or smarter or less smelly. You have your eye on a gift for your master, but there's no way in Hell you can get to it on your own. Maybe you could together. First though, you need a plan, and the more complicated it is, the better you look. |
Collaborative Story |
No |
No |
2-6 |
2 - Focus/Imagination |
You and your companions have traveled across long distances and faced many trials to come to this point, in the hope that you will be heard by the one person who can grant you what you need. Now you stand at the gate to the Monarch’s throne room, seeking entrance and an audience. All that stands in your way is the Gate Guard, who extends their hand and demands that you leave your weapons at the door. |
Collaborative Story |
No |
Yes |
2-6 |
2 - Focus/Imagination |
Muse is a storytelling game where players collaborate and compete with each other to tell an enjoyable story. Before starting, players will brainstorm a Story Sheet upon which the story will be based. Players will generate Questions that will be answered as the story unfolds. Next, players will take turns narrating the story, with play passing from one player to the next in clockwise order. |
Collaborative Story |
Yes |
No |
2-6 |
2 - Focus/Imagination |
A hack of Dungeon World that removes most of the long-form mechanics and replaces them with simple rules designed to facilitate one-shots and short campaigns. This initial release is for the beta rules, which are 100% playable.
Included are the core rules, playkit & playbooks, starters and supplements intended to make your one shots shine.
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Roleplaying Game, Powered by the Apocalypse |
Yes |
Yes |
2-7 |
3 - Mildly Crunchy |
Who are you in this story? If you're the Girl... God chose you to save the world. Congrats. Here's the thing: Nobody gave you any superpowers. You get no Slayer strength, no kung-fu grip, no costume. You're just you. |
Roleplaying Game |
Yes |
No |
3 |
2 - Focus/Imagination |