Games Listing

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Title/Description Game Type Free? GM?sort descending Players Crunch

Fortune Cookies and Nuclear War
by Nick Wedig

A microgame for two, about political negotiation and bluffing. It’s made to be played in a Chinese restaurant, where you have to reach a consensus with your sworn enemy over the course of a single meal, or the entire world will be destroyed.

Roleplaying Game Yes No 2 1 - Super Easy

Ribbon Drive
by Avery Mcdaldno

A storytelling game about letting go on the open road, all guided by the music on your playlist.

Roleplaying Game, Collaborative Story No No 2+ 2 - Focus/Imagination

Dawn of Worlds
by N. Bob Pesall

A game in which the players portray gods and collaboratively or competitively create a fantasy world from scratch.

Roleplaying Game Yes No 2+ 1 - Super Easy

Questlandia
by Hannah Shaffer

A roleplaying-slash-storytelling game in which players make up their own characters and kingdom. A combination of dice and cards is used to determine turning points in their narratives.

Roleplaying Game, Collaborative Story No No 3-5 3 - Mildly Crunchy

Fairyland Confidential
by Nick Wedig

A game that mashes up the genre conventions of film noir with the legends and stories of fairy folklore. It’s a roleplaying game for one player. You’ll need a deck of regular playing cards (with jokers), two dice of different colors, a set of these rules, a victim sheet, a crime sheet, and some way to take notes. It should take you 30 minutes to an hour to play. PWYW.

Roleplaying Game Yes No 1 2 - Focus/Imagination

Speak to me. The voices are far too loud.
by Tobie Abad

This game was written as a statement against bullying and against hate. This game was inspired by a powerful scene from writing legend Alan Moore and David Lloyd’s V for Vendetta. This game was also written as a protest and as a defiant stance against the hate which seems to currently fuel the world. We must embrace love. And this game hopes to allow opportunities to find that despite the bleakness the surround us.

This game might not be for everyone.

Roleplaying Game, Collaborative Story No No 2 2 - Focus/Imagination

Last Winter's Lights
by Marc Majcher

Tell the stories of intrigue between courtiers trapped in a snowbound castle, jostling for status as the King tries to remove the icy curse. The majority of the game will be played out with two types of scenes: private conversations between two characters, and open Court scenes with all the characters present. Cards here: http://bit.ly/19fta2T

Roleplaying Game, Collaborative Story Yes No 3-5 3 - Mildly Crunchy

Annalise
by Nathan D. Paoletta

At its most basic, Annalise is a game about making Vampire stories. Each player takes on the role of a protagonist in a Gothic horror story - a creature, whether a literal or metaphorical Vampire - is the central pivot around which your characters revolve, and the rules of the game guide you in discovering its nature and eventually confronting it.

Roleplaying Game, Collaborative Story No No 2-4 2 - Focus/Imagination

Tech Support
by James Mullen

The premise is simple: one player takes on the role of someone employed in tech support, while everybody else takes it in turn to call them with problems. The twist is that the callers can be calling up for the support they need in doing anything and the call-taker will help them, no matter what.

Roleplaying Game Yes No 2+ 1 - Super Easy

Icarus
by Spenser Starke

A collaborative storytelling game about the collapse of a great civilization. Every game begins in a city-nation known as Icarus at the height of its power where, in celebration, the city has decided to erect a massive, ever-growing monument in the center of town to display its prestige to the world.

Roleplaying Game, Collaborative Story No No 2-5 2 - Focus/Imagination

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