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Game Type Free? GM? Players Crunch

The Red Gods of Babylon

A fantasy roleplaying game set in the 17th century BC. Players take on the roles of extraordinary people living in uncertain times. You will need a Gamemaster, at least one Player, and at least two 8-sided dice.

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Roleplaying Game Yes Yes 2+ 4 - Moderately Crunchy

The Regiment: Colonial Marines

A hack of the Apocalypse World engine for tactical future combat scenarios in the universe of "Aliens", in which players portray Colonial Marines. NOTE: This is a playtest kit version 2.5. Additional information <a target=_blank href="http://apocalypse-world.com/forums/index.php?board=35.0">here</a>.

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Roleplaying Game, Powered by the Apocalypse Yes Yes 2+ 3 - Mildly Crunchy

The Shadow of Yesterday

A pulpy romantic sword-and-sorcery game of the end of one world and the beginning of the next. The rules of this game are meant to enable a type of fantasy where things don't necessarily make common sense, but are always full of style: a bit creepy, a bit comedic, a bit dark and violent, and definitely romantic. There's quite a few rules in here that have to do with love and sex. The game's setting is intentionally a sketch.

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Roleplaying Game No Yes 2+ 3 - Mildly Crunchy

The Silver Dragon's Tear

A two-page simplification of character rules for a stripped-down fantasy adventure game based on the Apocalypse World engine, intended to get kids into the hobby. NOTE: This is a work in progress.

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Roleplaying Game, Powered by the Apocalypse Yes Yes 2+ 2 - Focus/Imagination

The Sprawl

A roleplaying game set in the dystopian CyberPunk future, where massive corporations control the minds of the masses with artificial sensory stimulation programs; where genetic enhancements, cybernetic implants, intelligent computers and lifelike androids are typical.

Free Alpha version at http://apocalypse-world.com/forums/index.php?board=38

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Roleplaying Game, Collaborative Story, Powered by the Apocalypse No Yes 2+ 3 - Mildly Crunchy

The Sundered Land

The Sundered Land is a series of 5 single-page games plus 2 supplements set in the Sword & Sorcery ruins of the future. A Doomed Pilgrim is designed for online play. You play the pilgrim, and your friends on the internet try to see you to your doom.

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Collaborative Story No No 2+ 1 - Super Easy

The System

An old-school Role Playing System for Any Setting or Time Period

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Roleplaying Game Yes Yes 2+ 4 - Moderately Crunchy

The Thought Police

This is slightly meatier than a nano-game but you should still be able to complete it within 2-3 hours with around 5 or 6 players; it takes an amount of preparation and world-burning though, so make sure your players are up for that kind of activity.

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Collaborative Story Yes No 3+ 2 - Focus/Imagination

The Trouble with Rose

A storygame in which absolutely everything is made up by the players, there is no GM, dominos are involved, there's scoring, and for some reason everyone is related to this troubled woman called Rose.

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Collaborative Story Yes No 3-9 2 - Focus/Imagination

The Veil

The Veil is a collaborative storytelling game Powered by the Apocalypse, designed to tell cyberpunk stories of your own making. Use world building tools to come up with unique settings that look and feel like the cyberpunk you and your friends have always wanted. Put questions that drive your characters at the heart of heists, mysteries, and conspiracies. Break a near future world and then try to put it back together. Play to find out what happens.

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Roleplaying Game, Collaborative Story, Powered by the Apocalypse No Yes 2+ 3 - Mildly Crunchy

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