A 2-page Survival Horror RPG designed to challenge the players in all aspects. You play against the system, like a board game, and your success is up to you. This is not easy. Either you play intelligently, or the game will destroy you.
PWYW what Drivethru and RPGnow.
|
Roleplaying Game |
Yes |
Yes |
2+ |
2 - Focus/Imagination |
A storygame in which players portray the unfulfilled dreams of a person they try to affect in a positive way.
|
Collaborative Story |
Yes |
Yes |
2+ |
1 - Super Easy |
A roleplaying game set in the distant future. Each player is an agent of the Patent Office, an intergovernmental organization that polices and enforces intellectual property law across the universe. It is an open secret that the Patent Office is run by the Transcendental AIs, whose very beings are spread across time itself. The Transcendentals desire the survival of humanity - as much of it as possible - into the distant future, in order to ease their loneliness. |
Roleplaying Game |
Yes |
Yes |
2+ |
3 - Mildly Crunchy |
Command. We are off course. We don’t know where we are. Can you hear us? |
Roleplaying Game, Collaborative Story |
No |
No |
2+ |
2 - Focus/Imagination |
An RPG about people who live in a superhero universe, doin' the jobz and payin' the billz. Elsewhere, Solarman is punching out the villainous Dr. Thunder right now, but this is not a game about him. This is about the guys in the background, who have to deal with the everyday shit that most superheroes don’t worry about. Sure, you have some superpowers, but you still gotta pay the rent, right? |
Roleplaying Game |
Yes |
Yes |
2+ |
2 - Focus/Imagination |
A tool to develop and intrigue and discover the ramifications of a city-wide system, a la The Wire
|
Roleplaying Game, Collaborative Story |
Yes |
No |
2+ |
1 - Super Easy |
A game of heroes and villains, crime and justice, adventure and disaster. A group of 3-4 players take on the role of a handful of heroes while a single Game Master (the GM) provides opposition in the form of villains, henchmen, hazards, and schemes. A single session of Superlite Heroes! should take about 2-3 hours. To play, you will need a handful of index cards, some pencils, and a six-sided die.
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Roleplaying Game |
Yes |
Yes |
4-5 |
2 - Focus/Imagination |
A group of scientists, the evolved descendants of rats, roaches, crows, and raccoons, comb through an old, abandoned human skyscraper.
|
Roleplaying Game |
Yes |
No |
3-4 |
3 - Mildly Crunchy |
A dark roleplaying game of the far future, in a ruined galaxy ruled by AIs and robots, where humans scamper to piece together whatever they can to survive. Think "Terminator" but with starships and cyber gear.
|
Roleplaying Game |
No |
Yes |
2+ |
4 - Moderately Crunchy |
Take A Walk on the Weird Side is a trilogy of slice-of-life science fantasy storytelling games. One is focused around a week in the life of some housemates; one is a workplace comedy modeled on the structure of TV sitcoms; one is about describing a life-changing road trip undertaken by friends.
|
Collaborative Story |
Yes |
No |
2+ |
2 - Focus/Imagination |