Games Listing

93 games found.
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Title/Description Game Type Free? GM? Playerssort descending Crunch

Balikbayan: Returning Home
by Jamila Nedjadi

Earth has been abandoned for generations. Humanity left for brighter stars, richer planets and shining colonies. To fuel their dreams of a better tomorrow, the humans turned to the Elementals and their magic. This magic is an invaluable source of power and labor. Machines were created to harness and enslave the Elementals .

Roleplaying Game, Collaborative Story, Powered by the Apocalypse No Yes 2+ 3 - Mildly Crunchy

Hellhound on My Trail
by Nick Wedig

A hack of "Agon" by John Harper and Sean Nittner. In this game, you transpose the epic tales of ancient myth onto the lives of down on their luck drifters during the Great Depression. One core theme of the game is keeping the game ambiguously magical: folks might talk about ghosts, hoodoo and strange powers, but it is left unresolved if these things are really magical or merely superstition and metaphor. You will need the base game of Agon to make any sense of this document.

Roleplaying Game, Collaborative Story Yes Yes 2+ 3 - Mildly Crunchy

Paris Gondo - The Life-Saving Magic of Inventorying
by Kalum

"The play-based GonParis Method is a simple, smart, and effective way to banish encumbrance forever. Adopt this dungeoneering strategy, and you’ll never be overloaded again."
Paris Gondo

Collaborative Story No No 2+ 2 - Focus/Imagination

Paws
by DeReel

- Be an animal, meet an animal, and touch hands at a critical point in your conversation.
- A simple prisoner's dilemma will tell you if there was trust in the exchange.
- Once you've got the hang of it, you will grow a community and go on quests to protect it.
- References are Reynard the Fox, Fables, The Borrowers (alt. Arrietty) Yakari, Miyori no Mori, Kirikou, etc.

Roleplaying Game, Collaborative Story Yes No 2+ 1 - Super Easy

Wandrils (gonzo micro dungeon)
by Jake Eldritch, Planarian Games

Wandrils is a system-agnostic random-path inter-planar micro-dungeon (whew!). With a little work on your end it can be easily imported into any game that features inter-planar weirdness (i.e. Troika, Rifts, D&D, etc.).

Roleplaying Game No Yes 2+ 2 - Focus/Imagination

Take A Walk on the Weird Side
by J. Alden

Take A Walk on the Weird Side is a trilogy of slice-of-life science fantasy storytelling games. One is focused around a week in the life of some housemates; one is a workplace comedy modeled on the structure of TV sitcoms; one is about describing a life-changing road trip undertaken by friends.

Collaborative Story Yes No 2+ 2 - Focus/Imagination

The Derelict Speaks
by Luzelli

A horror rpg in the vein of Event Horizon and other Haunted House tales. You are the crew of a rescue vessel, the Moksha, investigating a derelict ship in deep space. As you explore the ship, it awakens to your presence and begins to claim you as its own. As PCs succumb to the derelict, they become its agents. Play in this semi-cooperative/semi-competitive game to Survive or take down everyone with you.

Roleplaying Game Yes Yes 2+ 1 - Super Easy

Mothwood Inn
by DeReel

an easy and safe ambient game of spirit world trips

Roleplaying Game, Collaborative Story Yes No 2+ 2 - Focus/Imagination

REV·IVRE
by DeReel

a cyberpunk farce about dream machines

Roleplaying Game, Collaborative Story Yes No 2+ 2 - Focus/Imagination

Storm at the Desert Gate Inn
by DeReel

a 1 page RPG of wuxia splendor

Roleplaying Game, Collaborative Story Yes No 2+ 2 - Focus/Imagination

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